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Mobile Legends/Heroes/Harith
IF / MLBB#073

SEASON 41 PROFILE

Time Traveler

Harith

MageGold LaneJungle

Harith chains Chrono Dash inside Zaman Force, circling the target while refreshing his shield. He can look untouchable once that rhythm starts, but anti-dash effects or a well-timed control spell can stop the entire sequence.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Harith guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Chase / Damage
MAIN POSITIONS
Gold Lane / Jungle
IN THE GAME SINCE
6 November 2018
  1. 01EARLY GAME

    Collect gold safely before the core abilities are online. Synchro Fission clears and pokes; Chrono Dash should not end under the enemy turret for the sake of one minion.

  2. 02MID GAME

    Place Zaman Force where opponents must remain to defend a turret or objective. Chain dashes across reachable targets and keep Purify for the control effect that would actually end the sequence.

  3. 03LATE GAME

    In late fights, engage only after locating threats such as Minsitthar or Phoveus. Harith can switch targets midway through a fight; chasing one opponent out of range breaks his mobility.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Dash Loop Default

Default gold lane setup that reaches the Starlium plus Feather dash loop, then turns Holy Crystal and Divine Glaive into real carry damage.

12,030 GOLD
  1. WHAT IT DOES

    +6 Mana Regen. +8% Hybrid Lifesteal. +75 Magic Power. +10% Cooldown Reduction. Crisis: In 3s after using the skill, the caster's next Basic Attack will apply additional 90 (+60% Total Magic Power) True Damage with a cooldown of 1.5s. Then briefly gains 10% Movement Speed

    Mana Regen
    +6
    Hybrid Lifesteal
    +8%
    Magic Power
    +75
    Cooldown Reduction
    +10%
  2. WHAT IT DOES

    +10% Lifesteal. +20% Attack Speed. +60 Magic Power. +5% Cooldown Reduction. Affliction: Basic Attacks deal extra 50 (+30% Magic Power) Magic Damage. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks

    Lifesteal
    +10%
    Attack Speed
    +20%
    Magic Power
    +60
    Cooldown Reduction
    +5%
  3. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  4. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  5. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
  6. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Cooldown Reduction is increased by 5% and Mana Regen by 2.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
90s
Purify

Removes debuffs except Suppression, then briefly grants Control Immunity and Movement Speed.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+400 HP. +75 Magic Power. 20% Hybrid Lifesteal. Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

HP
+400
Magic Power
+75
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Concentrated Energy FOR Blood WingsUse when fights last long enough for repeated Magic Damage to stack Recharge before the backline resets.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one hard engage can kill you before Zaman Force gives enough dash space.

WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40
↔
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40

Arcane Boots FOR Magic BootsUse against low-Magic-Defense lanes when early kill pressure matters more than reaching the cooldown loop faster.

WHAT IT DOES

+400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

Mana
+400
Magic Power
+75
Cooldown Reduction
+10%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Wishing Lantern FOR Blood WingsUse only when HP-stacking frontliners are the real targets and your team already protects your entry.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Harith gains insight from his Key. He gains 7% Hybrid Lifesteal for each nearby enemy hero, stacking up to 35%.

  2. HOW IT WORKS

    Harith creates a phantom of himself in a distant location. Harith and his phantom will then release Synchro Fission toward each other, dealing 236–376 Magic Damage to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 590–940 Magic Damage to all enemies in the explosion area.

  3. HOW IT WORKS

    Harith dashes towards the target direction. When he arrives, he steals Magic power from enemy heroes, generates a shield that absorbs at least 185–310 damage and enhances his next Basic Attack. Harith's enhanced Basic Attack deals 225–350 Magic Damage and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the cooldown of Chrono Dash by 3 seconds.

  4. HOW IT WORKS

    Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, Chrono Dash's cooldown is reduced by 4 seconds. The rift initially slows enemy heroes in the area by 70%, then continuously slows them by 35%. If Harith enters the rift with Chrono Dash, he absorbs its energy and reduces the cooldown of Synchro Fission by 1 second and Chrono Dash by 3 seconds. Harith gains 15% Resilience while on the rift.

IF / LIVE META

Harith in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERD
WIN RATE
46.79%
PICK RATE
0.19%
BAN RATE
0.16%
WIN-RATE CHANGE
-0.27 pp
OUR READING

Harith is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
33
RECORD
16-17
BANS
22
DRAFT PRESENCE
48.67%

Harith has appeared in the tournament draft 55 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Harith's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

35documented patches

35 patches shown

  1. v2.1.67BUFF
    22 April 2026
    • BUFFBase HP: 2280 → 2260
    • BUFFHP Growth: 155 → 160
    • BUFFBase Physical Defense: 19 → 17
    • BUFFPhysical Defense Growth: 4 → 4.5
    • BUFFSkill 1: Base Damage: 165-290 → 150-300
    • BUFFSkill 1: Explosion Damage: 495-870 → 450-900
    • BUFFSkill 2: Enhanced Basic Attack Damage: 200-315 (+ 100% of Total Physical Attack) (+ 60% of Total Magic Power) → 200-350 (+ 100% of Total Physical Attack) (+ 70% of Total Magic Power)
    • BUFFUltimate: Slow Effect: 50% initial slow and 15% continuous slow → 40% continuous slow
    • BUFFLane: Gold Lane / Mid Lane → Gold Lane / Jungling
    Check original notes · MLBBHub
  2. v2.1.40NERF
    18 December 2025
    • NERFSkill 2: Enhanced Basic Attack Damage Bonus: 90% Total Physical Attack (+90% Total Magic Power) → 100% Total Physical Attack (+60% Total Magic Power)
    • NERFSkill 2: Shield: 120-270 (+100% Total Magic Power) → 120-270 (+120% Total Magic Power) (up to 3 stacks).
    Check original notes · MLBBHub
  3. v1.8.78ADJUSTMENT
    • ADJUSTMENTSynchro Fission: Reduced the foreswing time of Synchro Fission by 40%.
    • ADJUSTMENTSynchro Fission: Base Damage: 236-376 → 224-344
    • ADJUSTMENTSynchro Fission: Explosion Damage: 590-940 → 560-860
    • ADJUSTMENTChrono Dash: Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes.
    Check original notes · MLBB Wiki
  4. v1.8.30ADJUSTMENT
    • ADJUSTMENTKey Insight: Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience → up to 35% Hybrid Lifesteal.
    • ADJUSTMENTZaman Force: New Effect: Harith gains 15% Resilience within the range of his Ultimate.
    Check original notes · MLBB Wiki
Open the earlier archive · 31 patches
  1. v1.6.58BUFF
    • BUFFSynchro Fission: Subsequent Damage: 510-810 → 540-940 (Initial Damage adjusted accordingly).
    Check original notes · MLBB Wiki
  2. v1.6.50BUFF
    • BUFFSynchro Fission: Initial Damage: 145-270 + 70% Magic Power → 204-324 + 84% Magic Power
    • BUFFSynchro Fission: Magic Power Explosion Damage: 435-810 → 510-810
    Check original notes · MLBB Wiki
  3. v1.5.38NERF
    • NERFChrono Dash: Base Shield: 150-350 → 150-300
    • NERFChrono Dash: Total Magic Power Bonus: 150% → 120%
    Check original notes · MLBB Wiki
  4. v1.5.08ADJUSTMENT
    • ADJUSTMENTKey Insight: The CC effect duration he receives now correctly varies with the number of enemy heroes nearby.
    Check original notes · MLBB Wiki
  5. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Charge/Burst to Chase/Damage.
    Check original notes · MLBB Wiki
  6. v1.4.50NERF
    • NERFChrono Dash: Cooldown: 9s → 9.3s.
    Check original notes · MLBB Wiki
  7. v1.4.44ADJUSTMENT
    • ADJUSTMENTSynchro Fission: Base Damage: 120-325 → 145-270.
    • NERFSynchro Fission: Adjusted the burst damage accordingly.
    • BUFFChrono Dash: Cooldown: 15-10s → 9s (at all levels)
    Check original notes · MLBB Wiki
  8. v1.4.36NERF
    • NERFChrono Dash: Now when hitting targets, the CD will be reduced by 3s instead of 4s.
    Check original notes · MLBB Wiki
  9. v1.4.20NERF
    • NERFKey Insight: Controlled Duration: 60% → 45%.
    Check original notes · MLBB Wiki
  10. v1.4.14NERF
    • NERFChrono Dash: Base Damage: 300-400 → 250-350.
    Check original notes · MLBB Wiki
  11. v1.3.96NERF
    • NERFSynchro Fission: Shorten 10% of movement distance.
    • NERFKey Insight: Controlled Duration: 70% → 60%.
    Check original notes · MLBB Wiki
  12. v1.3.88ADJUSTMENT
    • NERFChrono Dash: Basic Shield decreased from 200/250/300/350/400/450 to 150/190/230/270/310/350.
    • ADJUSTMENTChrono Dash: Optimized the display effects of his skills.
    Check original notes · MLBB Wiki
  13. v1.3.84NERF
    • NERFChrono Dash: Base Shield: 200-450 → 150-350.
    Check original notes · MLBB Wiki
  14. v1.3.74BUFF
    • BUFFAttribute: Physical Defense Growth: 3.1 → 3.45.
    Check original notes · MLBB Wiki
  15. v1.3.66ADJUSTMENT
    • ADJUSTMENTZaman Force: Inflict extra Slow Effect when hitting the target.
    Check original notes · MLBB Wiki
  16. v1.3.64ADJUSTMENT
    • BUFFSynchro Fission: Initial Damage Magic Power Bonus: 50% → 70%.
    • BUFFSynchro Fission: Explosive Damage Magic Power Bonus: 180% → 210%.
    • ADJUSTMENTZaman Force: Removed the immobilized effect.
    Check original notes · MLBB Wiki
  17. v1.3.60ADJUSTMENT
    • ADJUSTMENTChrono Dash: Now the shield of this skill will be affected by the healing effects.
    Check original notes · MLBB Wiki
  18. v1.3.52NERF
    • NERFChrono Dash: Adjusted Shield to 200/250/300/350/400/450 from 240/280/320/360/400/440.
    • NERFChrono Dash: Adjusted slowing down effect to 1s from 1.5s.
    • NERFZaman Force: Adjusted the immobilized time to 1s from 1.2s.
    Check original notes · MLBB Wiki
  19. v1.3.50ADJUSTMENT
    • ADJUSTMENTChrono Dash: Base Shield: 240-440 200-450.
    Check original notes · MLBB Wiki
  20. v1.3.46NERF
    • NERFChrono Dash: Slow Effect Duration: 1.5s → 1s.
    • NERFZaman Force: Immobilized Effect Duration: 1.2s → 1s.
    Check original notes · MLBB Wiki
  21. v1.3.44ADJUSTMENT
    • BUFFZaman Force: Adjusted the CD reduction to 3s from 4s if Harith comes into contact with the rift when using Chrono Dash.
    • NERFChrono Dash: Now the shield effect gained from this skill won't take account those who are not in the view.
    • NERFKey Insight: Now the passive won't take account those who are not in the view.
    Check original notes · MLBB Wiki
  22. v1.3.42NERF
    • NERFChrono Dash: Now the shield effect gained from this skill won't take account those who are not in the view.
    • NERFKey Insight: Now the passive won't take account those who are not in the view.
    Check original notes · MLBB Wiki
  23. v1.3.40ADJUSTMENT
    • BUFFChrono Dash: Adjusted the CD reduction to 4s from 3s when hitting enemy.
    • NERFZaman Force: Adjusted the CD reduction to 3s from 4s if Harith comes into contact with the rift when using Chrono Dash.
    Check original notes · MLBB Wiki
  24. v1.3.38NERF
    • NERFChrono Dash: Adjusted the CD reduction to 3s from 4s, when hitting enemies.
    Check original notes · MLBB Wiki
  25. v1.3.34ADJUSTMENT
    • ADJUSTMENTChrono Dash: Slightly adjusted the shield.
    • NERFChrono Dash: Slow Effect: 70% → 60%.
    Check original notes · MLBB Wiki
  26. v1.3.32ADJUSTMENT
    • ADJUSTMENTZaman Force: Now the "Immobilized" won’t take effect within its duration but its end.
    • NERFZaman Force: Slightly decreased the slowing effects of this skill.
    Check original notes · MLBB Wiki
  27. v1.3.20ADJUSTMENT
    • ADJUSTMENTZaman Force: Fixed a bug that the display effect may disappear when the player is standing on the edge of the effective zone.
    Check original notes · MLBB Wiki
  28. v1.3.16ADJUSTMENT
    • ADJUSTMENTChrono Dash: Improved the control of this skill. Instead of dashing toward an enemy hero, Harith now dashes forward if the direction is not designated.
    • ADJUSTMENTZaman Force: Removed the circle indicator in order to avoid frame drop.
    • BUFFZaman Force: HP Growth: 154.5 → 163.5.
    Check original notes · MLBB Wiki
  29. v1.3.12ADJUSTMENT
    • NERFATK Range: 4.7 → 4.3.
    • BUFFHP Growth: 138.5 → 153.5.
    • ADJUSTMENTSynchro Fission: Improved the indicator.
    • ADJUSTMENTZaman Force: Adjusted the shape of the multidirectional rift.
    Check original notes · MLBB Wiki
  30. v1.3.08ADJUSTMENT
    • NERFSynchro Fission: Will not be enhanced after multiple casting.
    • BUFFSynchro Fission: Increased the size of the explosion.
    • BUFFChrono Dash: Increased the Attack Speed of Basic Attacks after each dashing.
    • ADJUSTMENTChrono Dash: Improved the control.
    • ADJUSTMENTChrono Dash: Fixed the bug where the shields will not add up sometimes.
    Check original notes · MLBB Wiki
  31. v1.3.06BUFF
    • BUFFChrono Dash: Increased the area where Harith can gain shields.
    • BUFFChrono Dash: Magic Power Bonus: 150% → 180%.
    Check original notes · MLBB Wiki
03

THE DRAFT

Harith in the draft: strengths, counters and teammates

GOOD INTO

Lolita and Johnson provide large targets that Harith can dash around while maintaining Zaman Force pressure.

X.BorgFighterSelenaAssassin / MageLeomordFighter
WATCH OUT FOR

Phoveus punishes repeated dashes, while Minsitthar can shut down the area Harith needs to move through.

FredrinnFighter / TankBeatrixMarksmanMinsittharFighter
WORKS WELL WITH

Beatrix and Lesley benefit from the disorder Harith creates inside a fight and can finish targets from outside it.

IxiaMarksmanMoskovMarksmanGrangerMarksman

See all 5 counters, favorable matchups and best teammates for Harith

04

COLLECTION

Harith skins: what you can get right now

Available now4

Savannah Cat, a Harith skin
AVAILABLE
Savannah Cat
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Stardust, a Harith skin
AVAILABLE
Stardust
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Lightborn - Inspirer, a Harith skin
AVAILABLE
Lightborn - Inspirer
ORIGIN / EVENTin-game shop: 1080 Diamonds

Permanently available through the in-game shop: 1080 Diamonds.

Christmas Carnival, a Harith skin
AVAILABLE
Christmas Carnival
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now4

Fashion Expert, a Harith skin
NOT AVAILABLE NOW
Fashion Expert
ORIGIN / EVENT515 eParty 2021

It was obtainable through the 515 eParty 2021. It is not currently available.

EVOS Legends, a Harith skin
NOT AVAILABLE NOW
EVOS Legends
ORIGIN / EVENTChampion event; recorded release on 3 April 2025

It was obtainable through the Champion event; recorded release on 3 April 2025. It is not currently available.

Psychic, a Harith skin
NOT AVAILABLE NOW
Psychic
ORIGIN / EVENTGrand Collection event; recorded release on 18 February 2023

It was obtainable through the Grand Collection event; recorded release on 18 February 2023. It is not currently available.

Killua, a Harith skin
NOT AVAILABLE NOW
Killua
ORIGIN / EVENTMLBB × HUNTER×HUNTER collaboration

It was obtainable through the MLBB × HUNTER×HUNTER collaboration. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Harith

01What is the best lane for Harith?+

Harith is currently played mainly in Gold Lane and Jungle. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Harith build should I use?+

Start with «Gold Dash Loop Default». The other options, «Gold Anti-CC Sustain» and «Jungle Tempo», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Harith?+

Fredrinn, Beatrix and Minsitthar are the first counters to consider. Phoveus punishes repeated dashes, while Minsitthar can shut down the area Harith needs to move through.

04Which Harith skins can be obtained now?+

4 skins are marked as obtainable right now. 4 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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