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Mobile Legends/Heroes/Clint
IF / MLBB#013

SEASON 41 PROFILE

West Justice

Clint

MarksmanGold Lane

Every skill primes Double Shot, an extended-range basic attack that pierces enemies. Clint controls short trades by casting one skill, collecting the enhanced shot and repositioning before the opponent can answer.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Clint guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Burst
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    In Gold Lane, alternate Quick Draw and Double Shot to hit the opponent through the wave without stepping farther forward than necessary.

  2. 02MID GAME

    Trapping Recoil should stop anyone diving onto Clint. Spending it only for damage leaves the marksman without his immediate disengage.

  3. 03LATE GAME

    During a siege, stock Grenade Bombardment and punish every attempt to defend the turret with a Double Shot from beyond normal range.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Default

The ranked default. Endless Battle plus Berserker's Fury gives the two-item crit spike, Haas's Claws adds sustain and more crit chance, and Blade of Despair pushes late-game execution thresholds.

12,520 GOLD
  1. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  2. WHAT IT DOES

    +60 Physical Attack. +25% Crit Chance. 30% Critical Damage. Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

    Physical Attack
    +60
    Crit Chance
    +25%
  3. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  4. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  5. WHAT IT DOES

    +10% Cooldown Reduction. +40 Movement Speed

    Cooldown Reduction
    +10%
    Movement Speed
    +40
  6. WHAT IT DOES

    +15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

    Attack Speed
    +15%
    Physical Attack
    +40
    Crit Chance
    +20%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

Attack Speed
+15%
Physical Attack
+40
Crit Chance
+20%

Wind of Nature FOR Haas's ClawsReplace Haas's Claws when the enemy has two physical assassins who can reach you before your front line stabilizes.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

Attack Speed
+15%
Physical Attack
+40
Crit Chance
+20%

Sea Halberd FOR Haas's ClawsReplace Haas's Claws when the enemy sustain structure (Estes, Floryn, Uranus, high-lifesteal fighters) keeps their front line alive through your poke.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    After each skill cast, Clint's next Basic Attack within 4 seconds penetrates a line of enemies, dealing 150 Physical Damage. This damage can trigger attack effects, and the part affected by Physical Attack can Crit.

  2. HOW IT WORKS

    Clint fires 5 bullets in quick succession in the target direction, each dealing 250–400 Physical Damage to the enemy hit. The bullets spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets take only 11%–16% damage from each bullet after the first.

  3. HOW IT WORKS

    Clint shoots a trap net in the target direction, slightly jumping back while dealing 140–240 Physical Damage to the first enemy hit and immobilizing them for 1.2 seconds. Successfully hitting an enemy reduces this skill's cooldown by 40%.

  4. HOW IT WORKS

    Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280–400 Physical Damage and slowing them by 50% for 0.5 seconds. Clint gains one grenade charge every 10–5 seconds and can store up to 3.

IF / LIVE META

Clint in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.4%
PICK RATE
0.63%
BAN RATE
0.6%
WIN-RATE CHANGE
-0.37 pp
OUR READING

Clint sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
11
RECORD
5-6
BANS
10
DRAFT PRESENCE
18.58%

Clint has appeared in the tournament draft 21 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Clint's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

11documented patches

11 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTMovement Speed: 240 → 245
    • ADJUSTMENTBase HP: 2285 → 2260
    • ADJUSTMENTHP Growth: 145 → 160
    • ADJUSTMENTBase Physical Defense: 20 → 16
    • ADJUSTMENTSkill 1: Mana Cost: 50 at all levels → 50-75
    • ADJUSTMENTSkill 2: Mana Cost: 65-115 → 80 at all levels
    Check original notes · MLBBHub
  2. v1.6.42NERF
    • NERFSkill 1: Base Damage: 250-450 → 250-400
    • NERFSkill 2: Cooldown: 8-6.5s → 10-8s
    Check original notes · MLBB Wiki
  3. v1.6.26ADJUSTMENT
    • ADJUSTMENTPassive: / Enhanced Basic Attack's Damage: 135% Total Physical Attack → 100 + 120% Total Physical Attack (Only the Physical Attack bonus part can critically strike)
    Check original notes · MLBB Wiki
  4. v1.6.18ADJUSTMENT
    • BUFFCasting experience improved.
    • BUFFAttack Range: 4.5 → 4.8
    • NERFSkill 1: Total Physical Attack Bonus: 95% → 85%
    • ADJUSTMENTSkill 1: Subsequent Bullet Damage: The last four bullets deal 11%-21% of the initial damage → the 2nd bullet deals 30-55% of the initial damage, while the 3rd to 5th deal 5% of the initial damage.
    Check original notes · MLBB Wiki
Open the earlier archive · 7 patches
  1. v1.5.44ADJUSTMENT
    • ADJUSTMENTWe found that Clint is still at a disadvantage against other Marksmen in terms of survivability, so we've further optimized his Skill 2.
    • BUFFSkill 2: Cooldown: 10-8s → 8-6.5s
    • BUFFSkill 2: Enhanced its ability to penetrate walls. Now it can penetrate thicker walls than before.
    Check original notes · MLBB Wiki
  2. v1.5.38ADJUSTMENT
    • ADJUSTMENTClint's performance didn't meet our expectations, because it took too long for him to exert his strength and his probability of death was relatively higher than those of similar Marksmen. Therefore, we've made adjustments to his survivability and combat ability in the early and mid game.
    • BUFFSkill 1: Base Damage: 200-400 → 250-450
    • BUFFSkill 1: Mana Cost: 80-105 → 60-85
    • BUFFSkill 2: Cooldown: 12-9.5s → 10-8s
    • NERFSkill 2: Cooldown Reduction for hitting enemies: 50% → 40%
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Burst/Poke to Reap/Burst.
    Check original notes · MLBB Wiki
  4. v1.4.60ADJUSTMENT
    • ADJUSTMENTAdjusted the Basic Attack Hit Rate Decrease from 25%-75% to 40%-65%.
    Check original notes · MLBB Wiki
  5. v1.3.96ADJUSTMENT
    • ADJUSTMENTNow the skill description of this skill is the same as the actual display.
    • ADJUSTMENTFixed an issue where Enhanced Basic ATK Lifesteal was not correct.
    Check original notes · MLBB Wiki
  6. v1.3.54BUFF
    • BUFFAttributes: The Basic Physical Attack increased by 12 points.
    Check original notes · MLBB Wiki
  7. v1.3.04ADJUSTMENT
    • ADJUSTMENTAdjusted Base DMG to 180+SkillLevel*20 from 120+SkillLevel*30.
    • BUFFAdjusted Base DMG to 250/300/350 from 230/290/360.
    Check original notes · MLBB Wiki
03

THE DRAFT

Clint in the draft: strengths, counters and teammates

GOOD INTO

Karina and Natalia must close the gap to finish their damage; Trapping Recoil can stop that moment and create space for Double Shot.

KarinaAssassinKaguraMageLolitaSupport / Tank
WATCH OUT FOR

Fanny crosses the distance too quickly, while Layla can outrange Clint once the game reaches its final items.

FannyAssassinGlooTankMoskovMarksman
WORKS WELL WITH

Harith draws attention on the front line and Xavier roots from range, creating comfortable targets for Clint's burst.

HarithMagePopol and KupaMarksmanRogerFighter / Marksman

See all 5 counters, favorable matchups and best teammates for Clint

04

COLLECTION

Clint skins: what you can get right now

Available now3

Sun n Sand, a Clint skin
AVAILABLE
Sun n Sand
ORIGIN / EVENTin-game shop: 399 Diamonds

Permanently available through the in-game shop: 399 Diamonds.

Badminton Champion, a Clint skin
AVAILABLE
Badminton Champion
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Captain of the Reefs, a Clint skin
AVAILABLE
Captain of the Reefs
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now7

Guns and Roses, a Clint skin
NOT AVAILABLE NOW
Guns and Roses
ORIGIN / EVENTValentine event; recorded release in 2017

It was obtainable through the Valentine event; recorded release in 2017. It is not currently available.

Rock and Roll, a Clint skin
NOT AVAILABLE NOW
Rock and Roll
ORIGIN / EVENTSeptember 2017 StarLight Pass

It was obtainable through the September 2017 StarLight Pass. It is not currently available.

Witch Hunter, a Clint skin
NOT AVAILABLE NOW
Witch Hunter
ORIGIN / EVENTRanked Season 15 reward

It was obtainable through the Ranked Season 15 reward. It is not currently available.

Shadow Omen, a Clint skin
NOT AVAILABLE NOW
Shadow Omen
ORIGIN / EVENTM2 World Championship Pass

It was obtainable through the M2 World Championship Pass. It is not currently available.

Operator CL, a Clint skin
NOT AVAILABLE NOW
Operator CL
ORIGIN / EVENTJanuary 2022 StarLight Pass

It was obtainable through the January 2022 StarLight Pass. It is not currently available.

Crimson Blast, a Clint skin
NOT AVAILABLE NOW
Crimson Blast
ORIGIN / EVENTGrand Collection event

It was obtainable through the Grand Collection event. It is not currently available.

Dragon's Maw, a Clint skin
NOT AVAILABLE NOW
Dragon's Maw
ORIGIN / EVENTMythic 2024 event; recorded release on 21 December 2024

It was obtainable through the Mythic 2024 event; recorded release on 21 December 2024. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Clint

01What is the best lane for Clint?+

Clint is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Clint build should I use?+

Start with «Gold Lane Default». The other options, «Penetration Poke» and «Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Clint?+

Fanny, Gloo and Moskov are the first counters to consider. Fanny crosses the distance too quickly, while Layla can outrange Clint once the game reaches its final items.

04Which Clint skins can be obtained now?+

3 skins are marked as obtainable right now. 7 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
KarrieClaudeIrithelLesley

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