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Mobile Legends/Heroes/Beatrix
IF / MLBB#105

SEASON 41 PROFILE

Dawnbreak Soldier

Beatrix

MarksmanGold Lane

Beatrix changes weapons through Masterful Gunner, adapting range, firing pattern and burst to each situation. Renner punishes from distance while the other weapons cover different spaces; choosing the wrong gun before a fight matters more than missing one isolated shot.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Beatrix guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Damage
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
19 March 2021
  1. 01EARLY GAME

    Choose the weapon for the lane and reload before trading. Tactical Reposition changes position and completes the reload, so do not spend it without checking the map.

  2. 02MID GAME

    Around Turtle, carry a weapon that works from outside the pit and switch only when opponents force another range. Renner's Apathy needs vision and a stationary or controlled target.

  3. 03LATE GAME

    Late in the game, prepare the gun before entering the Lord corridor. Khufra, Moskov or Obsidia punish every second spent switching while they close in.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Range Burst

Default gold lane setup for Renner and Bennett pressure, rushing raw Physical Attack and penetration before Malefic Gun extends Beatrix's safe damage range.

11,960 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  3. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  4. WHAT IT DOES

    +20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

    Attack Speed
    +20%
    Physical Attack
    +80
  5. WHAT IT DOES

    +20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

    Attack Speed
    +20%
    Physical Attack
    +40
  6. WHAT IT DOES

    +80 Physical Attack. +10% Cooldown Reduction. 15 Physical Penetration. Retribution: Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.

    Physical Attack
    +80
    Cooldown Reduction
    +10%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80

Wind of Nature FOR Sea HalberdUse when the main threat is physical burst and the enemy does not rely on heavy healing or shields.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80

Rose Gold Meteor FOR Sea HalberdUse against mixed dive or magic burst where Wind of Nature does not stop the first engage.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Beatrix carries 4 weapons of her own design. Renner Basic Attack — Longshot: fires a powerful shot in the enemy's current direction, dealing damage equal to 360%–535% of her Total Physical Attack to the first target hit. The shot can be dodged or blocked by another unit and deals 50% damage to Creeps. Beatrix cannot land Critical Hits; every 1% Critical Chance becomes 2 points of Physical Attack.

    HOW IT WORKS

    Beatrix carries 4 weapons of her own design. Bennett Basic Attack — Area Bombing: bombards a selected location, dealing damage equal to 180%–320% of her Total Physical Attack to enemies in the area and slowing them by 30% for 0.5 seconds. It deals 50% damage to Creeps. Beatrix cannot land Critical Hits; every 1% Critical Chance becomes 2 points of Physical Attack.

    HOW IT WORKS

    Beatrix carries 4 weapons of her own design. Wesker Basic Attack — Proximity Advantage: fires 5 shots at the target, each dealing damage equal to 125%–195% of her Total Physical Attack. Damage from repeated hits on the same target falls to 40%, and the attack deals 50% damage to Creeps. Beatrix cannot land Critical Hits; every 1% Critical Chance becomes 2 points of Physical Attack.

    HOW IT WORKS

    Beatrix carries 4 weapons of her own design. Nibiru Basic Attack — Rapid Fire: unleashes a volley of 4 shots, each dealing damage equal to 50%–67.5% of her Total Physical Attack. It deals 50% damage to Creeps. Beatrix cannot land Critical Hits; every 1% Critical Chance becomes 2 points of Physical Attack.

  2. HOW IT WORKS

    Passive: Beatrix can carry 2 weapons at once and gains 5–30 Physical Attack. Active: Beatrix takes 0.6 seconds to swap her primary weapon with the secondary weapon on her back, changing both her Basic Attack and Ultimate.

  3. HOW IT WORKS

    Beatrix moves forward according to her current weapon: she drops and rolls with Renner, nimbly leaps with Bennett, rolls sideways with Wesker, or slides with Nibiru. She then fully reloads her current weapon.

  4. HOW IT WORKS

    After staying out of combat for 3 seconds, Beatrix can call her butler Morgan to deliver a backup weapons crate. She then chooses two weapons from the crate as her primary and secondary weapons. The selection is interrupted if Beatrix takes another action or is controlled during this period.

  5. HOW IT WORKS

    Beatrix steadies Renner and aims at the enemy for up to 20 seconds. When she releases the skill, she deals 700–1200 Physical Damage to the first enemy hit. The skill benefits from 50% Physical Lifesteal but not Spell Vamp.

    HOW IT WORKS

    Beatrix channels Bennett and bombards the selected area five times. Each explosion slows enemies by 30% for 1 second and deals 580–980 Physical Damage. Repeated hits on the same target deal 20% of the original damage. The skill benefits from 25% Physical Lifesteal but not Spell Vamp.

    HOW IT WORKS

    Beatrix raises Wesker and fires ultra-bullets that deal 295–445 Physical Damage each time they hit an enemy. Damage from successive hits on the same target falls by 25%, but never below 25% of the base damage. The skill benefits from 50% Physical Lifesteal but not Spell Vamp.

    HOW IT WORKS

    Beatrix fires a 6-shot volley from Nibiru, dealing 200–320 Physical Damage with each hit. The skill benefits from 25% Physical Lifesteal but not Spell Vamp.

IF / LIVE META

Beatrix in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
49.85%
PICK RATE
0.75%
BAN RATE
0.75%
WIN-RATE CHANGE
-0.32 pp
OUR READING

Beatrix sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Beatrix has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Beatrix's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTMovement Speed: 257 → 245
    • ADJUSTMENTBase HP: 2280 → 2380
    • ADJUSTMENTHP Growth: 170 → 160
    • ADJUSTMENTBase Physical Defense: 20 → 18
    • ADJUSTMENTBase Physical Attack: 110 → 115
    • ADJUSTMENTPhysical Attack Growth: 9.5 → 11
    • ADJUSTMENTUltimate: Wesker's Ultimate Spell Vamp Ratio: 50% → 100%
    Check original notes · MLBBHub
  2. v1.8.20ADJUSTMENT
    • ADJUSTMENTNibiru - Basic Attack Damage: 52.5%-70% Physical Attack → 51%-65% Physical Attack
    • ADJUSTMENTWesker - Basic Attack Damage: 150%-220% Physical Attack → 178%-220% Physical Attack
    Check original notes · MLBB Wiki
  3. v1.6.66ADJUSTMENT
    • BUFFAttribute: Base Physical Attack: 110 → 102
    • NERFBasic Attack: Lifesteal of the four weapons reduced to 80% of the previous.
    Check original notes · MLBB Wiki
  4. v1.6.50NERF
    • NERFBasic Attack: Renner: 125 + 500% Physical Attack at All Levels → 360%-535% Physical Attack (+12.5% Physical Attack Per Level)
    • NERFBasic Attack: Bennett: 70+ 280% Physical Attack at All Levels → 180%-320% Physical Attack (+10% Physical Attack Per Level)
    • NERFBasic Attack: Wesker: 75 +150% Physical Attack at All Levels → 125%-195% Physical Attack (+5% Physical Attack Per Level)
    • NERFBasic Attack: Nibiru: 65% Physical Attack at All Levels → 50%-67.5% Physical Attack (+1.25% Physical Attack Per Level)
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.6.34BUFF
    • BUFFAttribute: Base Physical Attack: 105 → 110
    Check original notes · MLBB Wiki
  2. v1.6.26ADJUSTMENT
    • BUFFWesker: Second Attack's Decay Ratio: 40% → 70% (Decay ratio of the third and subsequent attacks remain unchanged as 40%.
    • BUFFWesker: Lifesteal Effect: 80% → 100%
    • ADJUSTMENTNibiru: Damage: 15 + 60% Physical Attack → 65% Physical Attack
    • BUFFRenner's Apathy: Physical Attack Bonus: 250% → 280%
    • NERFBennett's Rage: Damage: 685-1025 + 255% Physical Attack → 580-980 + 225% Physical Attack
    • BUFFBennett's Rage: Decay Ratio: 10% → 20%
    • NERFNibiru's Passion: Base Damage: 225-315 → 200-320
    Check original notes · MLBB Wiki
  3. v1.5.78BUFF
    • BUFFAttribute: Base Physical Attack: 100 → 105
    • BUFFAttribute: Physical Attack Growth: 7 → 10
    Check original notes · MLBB Wiki
  4. v1.5.70ADJUSTMENT
    • BUFFRenner: Physical Lifesteal Gained: 50% → 80%
    • ADJUSTMENTRenner: Damage: 225 + 450% Physical Attack → 125 + 500% Physical Attack
    • BUFFWesker: Physical Lifesteal Gained: 50% → 80%
    • NERFWesker: Decay Ratio of Damage dealt to the same target: 50% → 40%
    • ADJUSTMENTBennett: Damage: 120 + 240% Physical Attack → 70 + 280% Physical Attack
    • NERFBennett: Slightly increased bullets' flight speed.
    • ADJUSTMENTNibiru: Damage: 26 + 52% Physical Attack → 15 + 60% Physical Attack
    • BUFFNibiru: Attack Range: 4.1 → 4.3 yards
    • NERFNibiru: Slightly increased attack backswing time.
    Check original notes · MLBB Wiki
03

THE DRAFT

Beatrix in the draft: strengths, counters and teammates

GOOD INTO

Estes and Barats occupy predictable areas, offering clear shots and multiple targets for Beatrix's area weapons.

EstesSupportHanabiMarksmanHarithMage
WATCH OUT FOR

Khufra cuts off her retreat, while Moskov can displace Beatrix before she switches to the right gun.

ArlottFighter / AssassinKajaSupportIrithelMarksman
WORKS WELL WITH

Harith creates space inside the fight, and Popol and Kupa hold targets with traps and bites.

Popol and KupaMarksmanRogerFighter / MarksmanBrunoMarksman

See all 5 counters, favorable matchups and best teammates for Beatrix

04

COLLECTION

Beatrix skins: what you can get right now

Available now3

X Factor, a Beatrix skin
AVAILABLE
X Factor
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Blitz Attack, a Beatrix skin
AVAILABLE
Blitz Attack
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Vibrant Fiesta, a Beatrix skin
AVAILABLE
Vibrant Fiesta
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now3

Space Agent, a Beatrix skin
NOT AVAILABLE NOW
Space Agent
ORIGIN / EVENTMarch 2022 StarLight Pass

It was obtainable through the March 2022 StarLight Pass. It is not currently available.

Light Chaser, a Beatrix skin
NOT AVAILABLE NOW
Light Chaser
ORIGIN / EVENTM4 World Championship Pass

It was obtainable through the M4 World Championship Pass. It is not currently available.

Stellar Briliance, a Beatrix skin
NOT AVAILABLE NOW
Stellar Briliance
ORIGIN / EVENTM4 World Championship Pass

It was obtainable through the M4 World Championship Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Beatrix

01What is the best lane for Beatrix?+

Beatrix is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Beatrix build should I use?+

Start with «Gold Lane Range Burst». The other options, «Attack-Effect DPS» and «CC-Safe Late Game», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Beatrix?+

Arlott, Kaja and Irithel are the first counters to consider. Khufra cuts off her retreat, while Moskov can displace Beatrix before she switches to the right gun.

04Which Beatrix skins can be obtained now?+

3 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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