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Mobile Legends/Heroes/Grock
IF / MLBB#044

SEASON 41 PROFILE

Fortress Titan

Grock

TankFighterRoaming

Bastion of Stone grants a shield and empowered attack, Earthen Rampart creates a wall, and Tectonic Charge hits harder when it collides with terrain. Grock does more than absorb damage: he redraws the corridor the enemy can use.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Grock guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Crowd Control / Initiator
MAIN POSITIONS
Roaming
IN THE GAME SINCE
2017
  1. 01EARLY GAME

    Move alongside walls to benefit from Bastion of Stone and check bushes with Mighty Swing charged.

  2. 02MID GAME

    Place Earthen Rampart behind the target before Tectonic Charge, closing the retreat and securing the terrain collision.

  3. 03LATE GAME

    Around Lord, use the wall to split the enemy jungler from the team or prevent the back line entering the pit.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Conceal Wall Engage

Default ranked roam setup that gives Grock Conceal angles, Flicker correction, and enough mixed defense to force wall collisions without dying first.

11,060 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  4. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  5. WHAT IT DOES

    +70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

    Physical Defense
    +70
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Conceal

Conceals the group and grants 40% Movement Speed for five seconds. It ends when dealing or taking damage. Cooldown: 60 seconds.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+55 Movement Speed. +35% Slow Reduction

Movement Speed
+55
Slow Reduction
+35%
↔
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40

Rapid Boots FOR Tough BootsUse when the enemy has low control and Grock needs faster flank angles before Turtle fights.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against repeated magic ticks, burn damage, or poke patterns that outlast Athena's single burst window.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70

Guardian Helmet FOR Blade ArmorUse when Grock is winning vision but reaching every objective fight too low to start.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Grock gains a Shield equal to 10% of his Max HP and empowers his next Basic Attack to deal Physical Damage equal to 4% of the target's Max HP, capped at 300 against non-hero units. The effect has an 18–12 second cooldown based on level; near terrain, the cooldown recovers 200% faster. Grock gains Control Immunity while casting skills and 30% extra Physical Defense while the Shield is active.

  2. HOW IT WORKS

    Grock strikes forward with massive force, dealing 240–440 Physical Damage. If there is an obstacle behind the enemies, they are knocked airborne and take extra Physical Damage equal to 4% of their Max HP, capped at 300 against non-hero units. If there is no obstacle behind them, they are only knocked back slightly.

  3. HOW IT WORKS

    After a brief delay, Grock summons a stone wall in the target area, dealing 100–200 Physical Damage and knocking enemies towards him. Use Again: Cancel the wall early.

  4. HOW IT WORKS

    Grock charges forward, dealing 100 Physical Damage to enemies in his path. Upon hitting terrain, he immediately stops and triggers a massive explosion that knocks nearby enemies airborne for 1 second and deals 300% Total Physical Attack. If this skill doesn't hit terrain, 50% of its cooldown is refunded.

IF / LIVE META

Grock in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.36%
PICK RATE
0.39%
BAN RATE
1.16%
WIN-RATE CHANGE
-0.03 pp
OUR READING

Grock is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
4
RECORD
1-3
BANS
0
DRAFT PRESENCE
3.54%

Grock has appeared in the tournament draft 4 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Grock's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

12documented patches

12 patches shown

  1. v2.1.88ADJUSTMENT
    17 June 2026
    • ADJUSTMENTBase HP: 2819 → 2700
    • ADJUSTMENTPhysical Defense Growth: 5 → 6
    Check original notes · MLBBHub
  2. v2.1.40NERF
    18 December 2025
    • NERFGrock received a nerf.
    Check original notes · MLBBHub
  3. v1.6.84NERF
    • NERFEarthen Force: Extra Physical Defense for Each Point of Physical Attack: 0.6 → 0.5
    • NERFWild Charge: Initial Damage: 300-500 + 50% Physical Attack → 360-600 + 75% Physical Attack
    • NERFWild Charge: Extra Damage: 600-1000 + 150% Physical Attack → 360-600 + 90% Physical Attack
    Check original notes · MLBB Wiki
  4. v1.6.66ADJUSTMENT
    • ADJUSTMENTEarthen Force: Grock gains extra Magic Defense when near a wall.
    • ADJUSTMENTEarthen Force: Grock gains 0.6 Physical Defense for each point of extra Physical Attack he possesses. HP Regen When Near A Wall: 16-39 → 22-90
    • ADJUSTMENTEarthen Force: Changed the name from Ancestral Gift to Earthen Force.
    • BUFFGuardian's Barrier: The shockwave can no longer be blocked by 's shield; flying speed also slightly increased.
    • ADJUSTMENTWild Charge: Hitting a wall refunds 30% of the skill's cooldown.
    • ADJUSTMENTWild Charge: Grock stuns nearby enemies for 1.8s upon hitting a wall.
    • BUFFWild Charge: Cooldown: 50-40s → 46-38s
    Check original notes · MLBB Wiki
Open the earlier archive · 8 patches
  1. v1.5.46BUFF
    • BUFFPower of Nature: Initial Physical Attack Bonus: 120% → 160% (Scales with charging time.)
    • BUFFAncestral Gift: HP Regen Increase while near a wall: 3 + 1.6*LV → 15 + 1.6*LV
    Check original notes · MLBB Wiki
  2. v1.5.24BUFF
    • BUFFPower of Nature: Physical Attack Bonus: 80% → 120% (Scales with charging time)
    • BUFFPower of Nature: Cooldown: 6s → 5s
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTswitched Switched label specialty - Initiator/Crowd Control to Crowd Control/Initiator.
    Check original notes · MLBB Wiki
  4. v1.4.86ADJUSTMENT
    • NERFPower of Nature: Reduced Basic Damage: 300-600 → 300-500.
    • BUFFPower of Nature: Increased Physical Attack Ratio: 40% → 80%.
    • BUFFPower of Nature: Reduced Mana Cost: 90-140 → 50-100.
    • ADJUSTMENTPower of Nature: Synchronized the Charge Bar Progress and the Actual Damage.
    Check original notes · MLBB Wiki
  5. v1.4.70NERF
    • NERFAncestral Gift: The distance between Grock and wall or turret is now checked more regularly so that his passive drops faster when he’s not close enough to a wall or turret.
    Check original notes · MLBB Wiki
  6. v1.4.28NERF
    • NERFPower of Nature: Basic Damage adjusted from 340 + SkillLevelx60 to 240 + SkillLevelx60.
    Check original notes · MLBB Wiki
  7. v1.4.20ADJUSTMENT
    • NERFPower of Nature: The CD increased from 4s at all levels to 6s at all levels.
    • BUFFPower of Nature: Basic Damage increased from 240 + Skill Levelx60 to 340 + Skill Levelx60.
    Check original notes · MLBB Wiki
  8. v1.3.88ADJUSTMENT
    • ADJUSTMENTPower of Nature: Fixed an issue where the CD was wrong after canceling the casting during the charging time.
    Check original notes · MLBB Wiki
03

THE DRAFT

Grock in the draft: strengths, counters and teammates

GOOD INTO

Diggie and Odette struggle when a wall cuts their route or Tectonic Charge disrupts the position needed for their skills.

BrodyMarksmanMashaFighter / TankRafaelaSupport
WATCH OUT FOR

Valentina can answer with control from another angle, while Alice remains comfortable inside the corridor Grock tries to close.

KarrieMarksmanAliceTank / MageUranusTank
WORKS WELL WITH

Saber receives a target trapped against a wall, and Chou can kick an opponent into Grock's created terrain.

MashaFighter / TankPhoveusFighterEdithTank / Marksman

See all 5 counters, favorable matchups and best teammates for Grock

04

COLLECTION

Grock skins: what you can get right now

Available now5

Grave Guardian, a Grock skin
AVAILABLE
Grave Guardian
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Castle Guard, a Grock skin
AVAILABLE
Castle Guard
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

V.E.N.O.M. Monitor Lizard, a Grock skin
AVAILABLE
V.E.N.O.M. Monitor Lizard
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Codename: Rhino, a Grock skin
AVAILABLE
Codename: Rhino
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Wasteland Psycho, a Grock skin
AVAILABLE
Wasteland Psycho
ORIGIN / EVENTLucky Shop: 40 Lucky Gems

Permanently available through the Lucky Shop: 40 Lucky Gems.

Locked right now2

Iceland Golem, a Grock skin
NOT AVAILABLE NOW
Iceland Golem
ORIGIN / EVENTNovember 2019 StarLight Pass

It was obtainable through the November 2019 StarLight Pass. It is not currently available.

Ancient Golem, a Grock skin
NOT AVAILABLE NOW
Ancient Golem
ORIGIN / EVENTRanked Season 24 reward

It was obtainable through the Ranked Season 24 reward. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Grock

01What is the best lane for Grock?+

Grock is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Grock build should I use?+

Start with «Conceal Wall Engage». The other options, «Dire Hit Tempo Tank» and «EXP Burst Wall Pick», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Grock?+

Karrie, Alice and Uranus are the first counters to consider. Valentina can answer with control from another angle, while Alice remains comfortable inside the corridor Grock tries to close.

04Which Grock skins can be obtained now?+

5 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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