Skip to content
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
Mobile Legends/Heroes/Tigreal
IF / MLBB#006

SEASON 41 PROFILE

Warrior of Dawn

Tigreal

TankRoaming

Sacred Hammer displaces the enemy team and Implosion can pull the entire group together. Tigreal becomes more threatening when he disappears from vision; if opponents watch every step from the front, they have time to spread out and ruin the engage.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Tigreal guide for Season 41

DAMAGE
Physical
ATTACK
Melee
SPECIALTY
Crowd Control
MAIN POSITIONS
Roaming
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    Help the jungler with the first camp and establish river vision, then return to a lane before the enemy can punish your marksman.

  2. 02MID GAME

    Find a flank or bush for Sacred Hammer. Implosion is far more valuable on two damage dealers than on the tank walking in front.

  3. 03LATE GAME

    Around Lord, choose between engaging and peeling. If the enemy assassin threatens your back line, holding Sacred Hammer may matter more than diving deep.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Conceal Flicker Pickoff

Default ranked setup for hiding Tigreal's entry angle, chaining Conceal with Flicker, and resetting faster when a pick turns into an assist.

11,250 GOLD
  1. WHAT IT DOES

    +55 Movement Speed. +35% Slow Reduction

    Movement Speed
    +55
    Slow Reduction
    +35%
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  4. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Conceal

Conceals the group and grants 40% Movement Speed for five seconds. It ends when dealing or taking damage. Cooldown: 60 seconds.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

Magic Defense
+18
Movement Speed
+40
↔
WHAT IT DOES

+55 Movement Speed. +35% Slow Reduction

Movement Speed
+55
Slow Reduction
+35%

Tough Boots FOR Rapid BootsUse when layered crowd control can stop Tigreal before Sacred Hammer or Implosion completes.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against repeated magic poke or burn damage rather than one committed mage burst.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

HP
+600
Adaptive Attack
+30
Cooldown Reduction
+15%

Guardian Helmet FOR Fleeting TimeUse when your team wins vision but Tigreal enters each Lord setup too low to threaten Flicker Implosion.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Tigreal gains a stack of Fearless each time he casts a skill or is hit by a Basic Attack. At 4 stacks, Tigreal consumes them all to block the next incoming Basic Attack, including attacks from Turrets. Minion attacks neither grant Fearless stacks nor trigger this effect.

  2. HOW IT WORKS

    Tigreal smashes the ground with his hammer and sends a shockwave forward that erupts 3 times, each time dealing 270–520 Physical Damage to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5 seconds.

  3. HOW IT WORKS

    Tigreal charges in a target direction, dealing 100% Total Physical Attack to enemies along the way and pushing them to the end of the charge. Used Again: Tigreal can cast this skill again within 4 seconds, dealing 280–380 Physical Damage to enemies in front of him and knocking them airborne for 1 second.

  4. HOW IT WORKS

    Tigreal unleashes the power of his hammer, stunning and pulling nearby enemies to him for 2 seconds while dealing 270–430 Physical Damage. The first half of the channeling can be interrupted by control effects. The second part of the channeling cannot be interrupted except by Suppression.

IF / LIVE META

Tigreal in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
45.77%
PICK RATE
1.94%
BAN RATE
8.39%
WIN-RATE CHANGE
-0.03 pp
OUR READING

Tigreal is struggling to convert games in this rank. That does not erase good matchups, but blind-picking the hero is difficult to justify right now.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Tigreal has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Tigreal's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

10documented patches

10 patches shown

  1. v2.1.88ADJUSTMENT
    17 June 2026
    • ADJUSTMENTBase HP: 2581 → 2700
    • ADJUSTMENTHP Growth: 307 → 290
    • ADJUSTMENTBase Physical Defense: 20 → 25
    • ADJUSTMENTPhysical Defense Growth: 8 → 7
    Check original notes · MLBBHub
  2. v2.1.40BUFF
    18 December 2025
    • BUFFSkill 2: Charge Speed: 6 → 8
    • BUFFUltimate: Base Damage: 270-430 → 600-1000
    Check original notes · MLBBHub
  3. v1.8.30ADJUSTMENT
    • ADJUSTMENTSacred Hammer: Cooldown: 12.5-10s → 16-13s
    • ADJUSTMENTImplosion: New Effect: The first pull also stuns enemies.
    • ADJUSTMENTImplosion: Cooldown: 45-37s → 55-45s
    Check original notes · MLBB Wiki
  4. v1.7.90ADJUSTMENT
    • ADJUSTMENTAttack Wave: The Slow Effect no longer stacks.
    • ADJUSTMENTAttack Wave: Slow Effect: 15/30/45% → 20/40/60%.
    • ADJUSTMENTSacred Hammer: Mana Cost: 90 → 70
    Check original notes · MLBB Wiki
Open the earlier archive · 6 patches
  1. v1.6.18ADJUSTMENT
    • ADJUSTMENTAttribute: Base Physical Defense: 25 → 20
    • ADJUSTMENTAttribute: Physical Defense Growth: 4 → 4.5
    • ADJUSTMENTAttribute: Base HP: 2890 → 2690
    • ADJUSTMENTAttribute: HP Growth: 272 → 292
    • ADJUSTMENTAttribute: Added Secondary Role: Tank → Tank/Support
    Check original notes · MLBB Wiki
  2. v1.5.96ADJUSTMENT
    • ADJUSTMENTAttack Wave: Reduced its area of effect.
    Check original notes · MLBB Wiki
  3. v1.5.16ADJUSTMENT
    • ADJUSTMENTAttack Wave: Tigreal smashes the ground, dealing damage up to 3 times to all enemies in a fan-shaped area and slowing them according to the distance between the target and himself.
    • ADJUSTMENTAttack Wave: Reduced the damage of each attack. (Tip: Use this skill together with Sacred Hammer can deal damage to enemies 3 times.)
    • ADJUSTMENTImplosion: Now you can use Flicker during the skill cast to change your current location.
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTSpecialty: Removed label specialty - Crowd Control/Initiator to Crowd Control.
    Check original notes · MLBB Wiki
  5. v1.4.28ADJUSTMENT
    • ADJUSTMENTAttack Wave: Cooldown adjusted from 8/7.3/6.6/5.9/5.2/4.5s to 7/6.5/6/5.5/5/4.5s.
    • ADJUSTMENTAttack Wave: Mana Cost decreased from 50 at all levels to 45 at all levels.
    Check original notes · MLBB Wiki
  6. v1.4.20ADJUSTMENT
    • ADJUSTMENTSacred Hammer: Basic Damage to airborne enemies increased 100 at all levels.
    Check original notes · MLBB Wiki
03

THE DRAFT

Tigreal in the draft: strengths, counters and teammates

GOOD INTO

Estes and Rafaela want their teams grouped together, exactly the formation Tigreal can turn into a multi-target Implosion.

EstesSupportFrancoTankZilongFighter / Assassin
WATCH OUT FOR

Diggie cleanses the team's crowd control, while Valir pushes Tigreal away before he can finish setting up the engage.

AliceTank / MageDiggieSupportX.BorgFighter
WORKS WELL WITH

Aldous and Alucard benefit from Implosion holding several enemies together and unable to move during their entry.

AlucardFighter / AssassinSaberAssassinEdithTank / Marksman

See all 5 counters, favorable matchups and best teammates for Tigreal

04

COLLECTION

Tigreal skins: what you can get right now

Available now5

Dark Guardian, a Tigreal skin
AVAILABLE
Dark Guardian
ORIGIN / EVENTin-game shop: 399 Diamonds

Permanently available through the in-game shop: 399 Diamonds.

Fallen Guard, a Tigreal skin
AVAILABLE
Fallen Guard
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Lightborn - Defender, a Tigreal skin
AVAILABLE
Lightborn - Defender
ORIGIN / EVENTin-game shop: 1089 Diamonds

Permanently available through the in-game shop: 1089 Diamonds.

Gold Baron, a Tigreal skin
AVAILABLE
Gold Baron
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Pasha of Justice, a Tigreal skin
AVAILABLE
Pasha of Justice
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now2

Wyrmslayer, a Tigreal skin
NOT AVAILABLE NOW
Wyrmslayer
ORIGIN / EVENTRanked Season 10 reward

It was obtainable through the Ranked Season 10 reward. It is not currently available.

Galactic Marshal, a Tigreal skin
NOT AVAILABLE NOW
Galactic Marshal
ORIGIN / EVENTJune 2022 StarLight Pass

It was obtainable through the June 2022 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Tigreal

01What is the best lane for Tigreal?+

Tigreal is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Tigreal build should I use?+

Start with «Roam Conceal Flicker Pickoff». The other options, «Roam Frontline Encourage» and «Roam Anti-Physical Peel», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Tigreal?+

Alice, Diggie and X.Borg are the first counters to consider. Diggie cleanses the team's crowd control, while Valir pushes Tigreal away before he can finish setting up the engage.

04Which Tigreal skins can be obtained now?+

5 skins are marked as obtainable right now. 2 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
AkaiGrockLolitaHylos

THE INSERT FUTURE NEWSLETTER

THE BEST OF GAMING AND AI, STRAIGHT TO YOUR INBOX.

Gaming, GTA VI and AI worth opening. You can unsubscribe with one click.

INSERTFUTURE

The future doesn't wait. It gets inserted.

press@insertfuture.com
CHANNELSGamingMobile LegendsArtificial intelligenceHardwareGTA VI dossierArchive
THE PUBLICATIONAbout usEditorial teamGLITCHIEAdvertise with usSupport usCookies
FOLLOW US (GLITCHIE runs them)Instagram
INSERTFUTURE
© 2026 INSERT FUTUREIF://SYSTEM.ONLINEGLITCHIE ON DUTY