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Mobile Legends/Heroes/Belerick
IF / MLBB#070

SEASON 41 PROFILE

Guard of Nature

Belerick

TankRoaming

Belerick punishes teams built around frequent attacks through Deadly Thorns, then forces attention with Ancient Seed and Wrath of Dryad. The happier the enemy marksman is hitting whatever stands in front, the more valuable Belerick becomes.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Belerick guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Crowd Control / Regen
MAIN POSITIONS
Roaming
IN THE GAME SINCE
17 August 2018
  1. 01EARLY GAME

    Help the jungler control early entrances and cast Ancient Seed from bushes to force opponents back. Do not lose half your health when the teammate who could follow is still far away.

  2. 02MID GAME

    Stand between the enemy marksman and your team around Turtle. Nature's Strike helps close the gap, but save Wrath of Dryad until several enemies are inside its area.

  3. 03LATE GAME

    Around Lord and the base, occupy the route the enemy needs to cross. Trigger Vengeance once they have committed to hitting Belerick; using it early simply tells them to wait.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Punishment

Default roam setup for punishing attack-speed carries that keep hitting your frontline.

10,800 GOLD
  1. WHAT IT DOES

    +18 Magic Defense. +40 Movement Speed. Fortitude: CC and Slow Duration Reduced by 30%

    Magic Defense
    +18
    Movement Speed
    +40
  2. WHAT IT DOES

    +1200 HP. +20 Magic Defense. Burning Soul: Deals Magic Damage equal to 1.2% of hero's Max HP per second to nearby enemies. This damage is increased by 125→350 against creeps and minions (scales with level). Curse: Dealing damage with Burning Soul will reduce the Target's Hybrid Defense by 3→9 for 3 seconds.

    HP
    +1200
    Magic Defense
    +20
  3. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  4. WHAT IT DOES

    +850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

    HP
    +850
    Physical Defense
    +20
    Magic Defense
    +20
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
  6. WHAT IT DOES

    +1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

    HP
    +1550
    HP Regen
    +20
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

HP
+500
Hybrid Defense
+10
HP Regen
+4
STANDARD TALENT

Gain 225 extra max HP.

STANDARD TALENT

When HP is below 50%, Damage Reduction is increased by 5%.

CORE TALENT

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

BATTLE SPELL
75s
Vengeance

For three seconds, reduces damage taken by 35% and returns 40% of the damage received to the attacker as Magic Damage.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Athena's Shield FOR OracleUse when the first threat is single-rotation magic burst before your sustain loop starts.

WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+850 HP. +20 Physical Defense. +20 Magic Defense. +10% Cooldown Reduction. Bless: Received Shield and HP Regen effects are increased by 25%.

HP
+850
Physical Defense
+20
Magic Defense
+20
Cooldown Reduction
+10%

Radiant Armor FOR OracleUse into repeated magic ticks or poke that keeps tagging you before the engage.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing Magic Damage equal to 55 plus 1.8% of his Max HP (scales with level). This effect can trigger only once every 0.4 seconds. His HP obtained from Equipment and Emblems is increased by 30%.

  2. HOW IT WORKS

    Belerick releases vines in a designated direction, dealing 200 Magic Damage to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1 second, these seeds will deal 200 Magic Damage to enemies on the path and taunt them for 1.2 seconds. To minions, 80% extra damage will be dealt.

  3. HOW IT WORKS

    Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2 seconds.) This enhanced Basic Attack deals 300 Magic Damage and slows the target by 60% for 1.4 seconds. Belerick also regenerates HP equal to 240 plus 10% of his lost HP. Each time Deadly Thorns is triggered, reduce the cooldown of this skill by 1s.

  4. HOW IT WORKS

    Belerick conjures spreading vines around him, dealing 100 Magic Damage to enemies in the area 4 times and taunting them for 1.5 seconds.

IF / LIVE META

Belerick in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
53.19%
PICK RATE
1.57%
BAN RATE
58.65%
WIN-RATE CHANGE
-0.04 pp
OUR READING

Belerick is being removed from a large share of drafts. The ban rate matters as much as the win rate here: plenty of players do not want to face the pick at all.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
47
RECORD
21-26
BANS
34
DRAFT PRESENCE
71.68%

Belerick has appeared in the tournament draft 81 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Belerick's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

9documented patches

9 patches shown

  1. v2.1.67aBUFF
    14 May 2026
    • BUFFBase HP: 2460 → 2600
    • BUFFBase Physical Defense: 15 → 20
    • BUFFSkill 1: Taunt Delay: 1s → 0.8s
    Check original notes · MLBBHub
  2. v1.7.36ADJUSTMENT
    • ADJUSTMENTNature's Strike: New Effect: Reduce Cooldown by 1s every time Deadly Thorns triggers.
    • ADJUSTMENTNature's Strike: Cooldown: 12-9s → 14-11s
    Check original notes · MLBB Wiki
  3. v1.6.66ADJUSTMENT
    • NERFAttribute: Base HP: 2769 → 2569
    • BUFFAttribute: HP Growth: 205 → 225
    • NERFDeadly Thorns Damage: 95 + (5 × Hero Level) + 2% Max HP → 95 + (5 × Hero Level) + 1.5% Max HP
    • NERFDeadly Thorns: Bonus HP From Equipment & Emblems: 40% → 30%
    • BUFFDeadly Thorns now prioritize Enemy heroes.
    • ADJUSTMENTDeadly Thorns: Fixed an issue where the Deadly Thorns couldn't be triggered when Belerick was protected by a shield.
    • NERFWrath of Dryad: Cooldown: 40-32s → 50-42s
    • BUFFWrath of Dryad: Now taunts enemies hit for 1.5s instead of immobilizing them for 2s. Vines' spreading speed increased.
    Check original notes · MLBB Wiki
  4. v1.5.38ADJUSTMENT
    • NERFAttribute: Base HP: 2919 → 2769
    • NERFAttribute: HP Growth: 245 → 205
    • BUFFDeadly Thorns: HP Increase obtained from equipment items: 15% → 40%
    • ADJUSTMENTDeadly Thorns: Damage Reflection: 120-260 + 0.8% of Max HP → 100-170 + 2% of Max HP
    • BUFFAncient Seed: Damage Bonus to Minions: 50% → 80%
    Check original notes · MLBB Wiki
Open the earlier archive · 5 patches
  1. v1.5.24BUFF
    • BUFFAttributes: Base HP: 2719 → 2819
    • BUFFAttributes: HP Growth: 235 → 245
    • BUFFSkill 2: Restoration of HP Lost: 8% → 10%
    • BUFFSkill 2: Movement Speed Boost increased (decaying over time)
    • BUFFWrath of Dryad: Skill animation and backswing slightly shortened.
    Check original notes · MLBB Wiki
  2. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Regen/Poke to Crowd Control/Regen.
    Check original notes · MLBB Wiki
  3. v1.4.60BUFF
    • BUFFAttributes: Base HP increased by 100 (All Level).
    • BUFFNature's Strike: Slowdown duration increased from 1s to 1.4s.
    Check original notes · MLBB Wiki
  4. v1.4.50NERF
    • NERFAncient Seed: CD adjusted from 6.5s to 8-6s.
    • NERFDeadly Thorns: Basic Damage decreased from 150-360 to 120-260.
    Check original notes · MLBB Wiki
  5. v1.4.44ADJUSTMENT
    • NERFDeadly Thorns: The HP Bonus of Damage decreased from 1% to 0.8%.
    • ADJUSTMENTDeadly Thorns: Fixed an issue where the passive could be triggered when the enemies have stopped.
    • NERFNature's Strike: CD increased by 1s at all levels.
    • NERFNature's Strike: Mana cost increased from 80-130 to 90-150.
    • BUFFWrath of Dryad: Increased the short-range casting speed.
    • BUFFWrath of Dryad: Improved the visual effect.
    Check original notes · MLBB Wiki
03

THE DRAFT

Belerick in the draft: strengths, counters and teammates

GOOD INTO

Miya and Obsidia rely on strings of basic attacks, feeding Deadly Thorns while Dominance Ice reduces their attack speed.

ObsidiaMarksmanMiyaMarksmanKimmyMarksman / Mage
WATCH OUT FOR

Lesley can work from beyond Belerick's effective reach, while X.Borg applies percentage-based pressure without committing to a direct duel.

LesleyMarksman / AssassinBrodyMarksmanMarcelSupport
WORKS WELL WITH

Saber appreciates Belerick holding a target nearby, and Natalia can enter while Wrath of Dryad keeps the back line occupied.

SaberAssassinValentinaMageNataliaAssassin

See all 5 counters, favorable matchups and best teammates for Belerick

04

COLLECTION

Belerick skins: what you can get right now

Available now3

Tiger's Claw, a Belerick skin
AVAILABLE
Tiger's Claw
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

The Deep One, a Belerick skin
AVAILABLE
The Deep One
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Arbiter of Stars, a Belerick skin
AVAILABLE
Arbiter of Stars
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now3

Torch Guardian, a Belerick skin
NOT AVAILABLE NOW
Torch Guardian
ORIGIN / EVENTStarLight Shop: 3 StarLight Gems

It was obtainable through the StarLight Shop: 3 StarLight Gems. It is not currently available.

Emerald Guardian, a Belerick skin
NOT AVAILABLE NOW
Emerald Guardian
ORIGIN / EVENTM3 World Championship Pass

It was obtainable through the M3 World Championship Pass. It is not currently available.

Smouldering Fortress, a Belerick skin
NOT AVAILABLE NOW
Smouldering Fortress
ORIGIN / EVENTthe July 2026 StarLight Pass

It was obtainable through the July 2026 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Belerick

01What is the best lane for Belerick?+

Belerick is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Belerick build should I use?+

Start with «Roam Punishment». The other options, «Fog Engage» and «Anti-Basic Wall», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Belerick?+

Lesley, Brody and Marcel are the first counters to consider. Lesley can work from beyond Belerick's effective reach, while X.Borg applies percentage-based pressure without committing to a direct duel.

04Which Belerick skins can be obtained now?+

3 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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