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Mobile Legends/Heroes/Atlas
IF / MLBB#093

SEASON 41 PROFILE

Ocean Gladiator

Atlas

TankRoaming

Atlas separates through Perfect Match, reaches the back line and drags several enemies with Fatal Links. The ultimate can decide a match, but only when opponents are close together and his team arrives before they recover.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Atlas guide for Season 41

DAMAGE
Magic
ATTACK
Melee
SPECIALTY
Crowd Control / Initiator
MAIN POSITIONS
Roaming
IN THE GAME SINCE
20 March 2020
  1. 01EARLY GAME

    Approach out of vision with Perfect Match and make opponents respect the freeze threat. If follow-up is missing, reunite without spending Fatal Links.

  2. 02MID GAME

    Around Turtle, wait for enemies to cross an entrance and chain Perfect Match into the ultimate. Annihilate adds damage, but the drag remains the priority.

  3. 03LATE GAME

    Late in the game, do not reveal the route too early. Diggie, Marcel or Valentina can dismantle the engage, so locate them before committing Flicker.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Roam Conceal Pickoff

Default ranked Atlas setup that pairs Conceal and Flicker with enough cooldown and defense to turn a two-hero pull into a reset.

11,250 GOLD
  1. WHAT IT DOES

    +55 Movement Speed. +35% Slow Reduction

    Movement Speed
    +55
    Slow Reduction
    +35%
  2. WHAT IT DOES

    +40 Physical Defense. +5% Movement Speed. +40 Magic Defense. Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40. Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

    Physical Defense
    +40
    Movement Speed
    +5%
    Magic Defense
    +40
  3. WHAT IT DOES

    +600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

    HP
    +600
    Adaptive Attack
    +30
    Cooldown Reduction
    +15%
  4. WHAT IT DOES

    +900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

    HP
    +900
    HP Regen
    +2
    Magic Defense
    +48
  5. WHAT IT DOES

    +920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

    HP
    +920
    HP Regen
    +4
    Physical Defense
    +40
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Healing Effect
+12%
Cooldown Reduction
+10%
Movement Speed
+6%
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

CORE TALENT

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

BATTLE SPELL + BLESSING
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

Conceal

Conceals the group and grants 40% Movement Speed for five seconds. It ends when dealing or taking damage. Cooldown: 60 seconds.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+950 HP. +12 HP Regen. +40 Magic Defense. Holy Blessing: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).

HP
+950
HP Regen
+12
Magic Defense
+40
↔
WHAT IT DOES

+900 HP. +2 HP Regen. +48 Magic Defense. Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.

HP
+900
HP Regen
+2
Magic Defense
+48

Radiant Armor FOR Athena's ShieldUse against repeated magic poke or burn damage that chips Atlas before Perfect Match starts.

WHAT IT DOES

+70 Physical Defense. 20% Critical Damage Reduction. Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Physical Defense
+70
↔
WHAT IT DOES

+920 HP. +4 HP Regen. +40 Physical Defense. Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

HP
+920
HP Regen
+4
Physical Defense
+40

Blade Armor FOR Antique CuirassUse when a basic-attack marksman is forced to hit Atlas during the Fatal Links channel.

WHAT IT DOES

+1550 HP. +20 HP Regen. Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).

HP
+1550
HP Regen
+20
↔
WHAT IT DOES

+600 HP. +30 Adaptive Attack. +15% Cooldown Reduction. Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

HP
+600
Adaptive Attack
+30
Cooldown Reduction
+15%

Guardian Helmet FOR Fleeting TimeUse when you are winning vision but entering every objective fight too low to start cleanly.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Atlas generates Frigid Breath around himself for 5 seconds whenever he casts a skill. Enemies who remain in the area for more than 1.5 seconds are gradually slowed until they are frozen for 0.5 seconds. Atlas gains 16–30 Physical and Magic Defense while Frigid Breath is active.

  2. HOW IT WORKS

    Atlas smashes the ground and causes 3 explosions. Each explosion deals 230–430 Magic Damage to enemies. Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.

  3. HOW IT WORKS

    Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320–420 Magic Damage to enemies nearby and stunning them for 1 second. Ejected State: Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.

  4. HOW IT WORKS

    Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225–475 Magic Damage to enemy heroes hit and slowing them by 40% for 3 seconds. Use this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360–760 Magic Damage. Use this skill in Ejected State: The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.

IF / LIVE META

Atlas in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERS
WIN RATE
53.06%
PICK RATE
1.07%
BAN RATE
22.86%
WIN-RATE CHANGE
-0.49 pp
OUR READING

Atlas is winning above the neutral line without relying on an extremely small pick rate. A strong current result, not a promise that every draft suits the hero.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
44
RECORD
29-15
BANS
65
DRAFT PRESENCE
96.46%

Atlas has appeared in the tournament draft 109 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Atlas's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

9documented patches

9 patches shown

  1. v2.1.88BUFF
    17 June 2026
    • BUFFBase HP: 2710 → 2800
    • BUFFHP Growth: 243 → 280
    • BUFFBase Physical Defense: 21 → 25
    Check original notes · MLBBHub
  2. v2.1.40BUFF
    18 December 2025
    • BUFFSkill 1: Damage: 215-390 (+60% Total Magic Power) → 400-600 (+100% Total Magic Power)
    Check original notes · MLBBHub
  3. v2.1.30BUFF
    4 November 2025
    • BUFFPassive: Frigid Breath Range: 2 → 3
    • BUFFPassive: Physical & Magic Defense Boost: 16-30 → 20+0.5% Extra HP
    • BUFFSkill 2: Damage and Stun Range after Atlas Returns to Mecha: 2.5 → 3
    • BUFFSkill 2: Stun Duration after Atlas Returns to Mecha: 1s → 0.8s
    • BUFFUltimate: Slow Range of the First Stage: 3.5 → 3
    Check original notes · MLBBHub
  4. v1.6.66ADJUSTMENT
    • ADJUSTMENTFrigid Breath: Revamped Effect: Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s.
    • NERFFrigid Breath: + Removed the Attack Speed reduction effect.
    • BUFFFatal Links: Second Attacks Damage: 360 * 120% Magic Power → 360 + 180% Magic Power
    Check original notes · MLBB Wiki
Open the earlier archive · 5 patches
  1. v1.6.18ADJUSTMENT
    • ADJUSTMENTadded role Added Secondary Role: Tank → Tank/Support
    Check original notes · MLBB Wiki
  2. v1.5.16NERF
    • NERFFrigid Breath: Physical Defense: 45-80 → 25-60
    • NERFPerfect Match: Cooldown: 12-8s → 15-10s
    Check original notes · MLBB Wiki
  3. v1.5.08NERF
    • NERFPerfect Match: Use Fatal Links in Ejected State: 0.2s stun effect → 40% slow effect.
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTswitched Switched label specialty - Initiator/Crowd Control to Crowd Control/Initiator.
    Check original notes · MLBB Wiki
  5. v1.4.70ADJUSTMENT
    • NERFFrigid Breath: DEF gain decreased from 64-120 to 45-80.
    • NERFPerfect Match: Stun duration reduced from 1.2s to 1s.
    • BUFFPerfect Match: Total Magic Power bonus increased from 55% to 80%.
    • ADJUSTMENTPerfect Match: Fixed the inaccurate display of Movement Speed while this skill is active.
    Check original notes · MLBB Wiki
03

THE DRAFT

Atlas in the draft: strengths, counters and teammates

GOOD INTO

Popol and Kupa and Layla prefer fixed positions, leaving them vulnerable when Atlas closes the gap at once.

Popol and KupaMarksmanLaylaMarksmanFredrinnFighter / Tank
WATCH OUT FOR

Marcel can stop the approach, while Diggie frees every ally caught by Fatal Links.

MarcelSupportFannyAssassinHiraraAssassin
WORKS WELL WITH

Rafaela accelerates the engage, and Bane punishes the enemies Atlas groups together with area damage.

MathildaSupport / AssassinMinsittharFighterSaberAssassin

See all 5 counters, favorable matchups and best teammates for Atlas

04

COLLECTION

Atlas skins: what you can get right now

Available now2

Reactor Core, a Atlas skin
AVAILABLE
Reactor Core
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Fuel Turbine, a Atlas skin
AVAILABLE
Fuel Turbine
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Locked right now3

Space Mech, a Atlas skin
NOT AVAILABLE NOW
Space Mech
ORIGIN / EVENTSeptember 2022 StarLight Pass

It was obtainable through the September 2022 StarLight Pass. It is not currently available.

Rune of Sentinel, a Atlas skin
NOT AVAILABLE NOW
Rune of Sentinel
ORIGIN / EVENTthe MSC 2026 Event Shop (19 July-8 August 2026)

It was obtainable through the MSC 2026 Event Shop (19 July-8 August 2026). It is not currently available.

Mecha Infernus, a Atlas skin
NOT AVAILABLE NOW
Mecha Infernus
ORIGIN / EVENTGrand Collection event; recorded release on 3 September 2023

It was obtainable through the Grand Collection event; recorded release on 3 September 2023. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Atlas

01What is the best lane for Atlas?+

Atlas is currently played mainly in Roaming. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Atlas build should I use?+

Start with «Roam Conceal Pickoff». The other options, «Roam Frontline Encourage» and «Roam Vengeance Anti-Physical», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Atlas?+

Marcel, Fanny and Hirara are the first counters to consider. Marcel can stop the approach, while Diggie frees every ally caught by Fatal Links.

04Which Atlas skins can be obtained now?+

2 skins are marked as obtainable right now. 3 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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