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Mobile Legends/Heroes/Vale
IF / MLBB#066

SEASON 41 PROFILE

Windtalker

Vale

MageMid Lane

Windtalk builds Vale's movement speed through stacks, Windblow knocks enemies airborne, and Windstorm concentrates crowd control and damage in one area. He needs to chain both skills onto the same place; splitting them across targets leaves two half-finished threats.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Vale guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Burst / Crowd Control
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
29 January 2019
  1. 01EARLY GAME

    Clear with Wind Blade from one side and use Windtalk's speed to threaten both river entrances.

  2. 02MID GAME

    Open with Windblow and place Windstorm where the knock-up will end. Casting the ultimate before the crowd control gives opponents an easy exit.

  3. 03LATE GAME

    Late in the game, wait for several enemies to cross a corridor or become fixed by an ally. Vale punishes groups and does not need to hunt alone.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Burst Pickoff

Default ranked mid build that turns Vale's airborne setup into fast backline burst, then adds Blood Wings for safer second-position casting.

12,010 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 Mana. +75 Magic Power. +10% Cooldown Reduction. Resonate: Every 6 seconds, the next skill that deals damage will resonate, dealing (120% Magic Power) extra Magic Damage to up to 3 enemies and speeding up the hero by 30%, which decays over 2 seconds.

    Mana
    +400
    Magic Power
    +75
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  4. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

    Magic Power
    +90
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40
↔
WHAT IT DOES

+10 magicpenFlat. +40 Movement Speed

magicpenFlat
+10
Movement Speed
+40

Magic Boots FOR Arcane BootsUse when your lane is stable and more frequent Windblow checks matter more than early flat Magic Penetration.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90

Winter Crown FOR Blood WingsUse when one dive hero can reach you before Flicker creates enough space.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

Magic Power
+75
Movement Speed
+5%

Glowing Wand FOR Genius WandUse when the enemy draft has shield or regen sustain that survives your first burst chain.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Vale gains 1 stack of Windtalk each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.

  2. HOW IT WORKS

    Vale releases two wind blades on either side of the target area. Each blade deals 250–450 Magic Damage.

  3. HOW IT WORKS

    Vale sends a whirlwind in the target direction, dealing 300–400 Magic Damage and knocking enemies hit airborne for 1 second. Each enemy can only be knocked airborne once. When the whirlwind reaches its destination, it remains for 1.6 seconds and deals a total of 200–400 Magic Damage to enemies in range.

  4. HOW IT WORKS

    Vale summons a windstorm at the target location, dealing a total of 150–300 Magic Damage to enemies in the area and slowing them by 20% while continuously pulling them into its center. After 1.6 seconds, the windstorm will explode, dealing 900–1400 Magic Damage. The remaining whirlwinds will also be pulled into the center.

IF / LIVE META

Vale in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
50.57%
PICK RATE
0.62%
BAN RATE
0.36%
WIN-RATE CHANGE
+0.17 pp
OUR READING

Vale sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Vale has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Vale's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

10documented patches

10 patches shown

  1. v2.1.61BUFF
    11 March 2026
    • BUFFBase HP: 2280 → 2380
    • BUFFHP Growth: 145.5 → 145
    • BUFFBase Physical Defense: 15 → 17
    • BUFFSkill 2: Cooldown: 10-8s → 12-8s
    • BUFFSkill 2: Mana Cost: 90-115 → 70-90
    • BUFFUltimate: Cooldown: 44-36s → 36-30s
    • BUFFUltimate: Mana Cost: 150-250 → 120-160
    • BUFFUltimate: Base Damage: 1000-1500 → 900-1400
    Check original notes · MLBBHub
  2. v1.5.62ADJUSTMENT
    • BUFFSkill 1 - Scatter
    • BUFFCooldown: 4s → 3s
    • NERFSkill 2: Magic Power Bonus: 120% → 80%
    • BUFFFix: Magic Power Bonus for Damage per hit of each whirlwind left behind: 20% → 30%
    Check original notes · MLBB Wiki
  3. v1.5.16ADJUSTMENT
    • BUFFPassive: Movement Speed gain of each stack: 5 → 8
    • BUFFPassive: Stack limit: 12 → 10
    • BUFFSkill 1: Cooldown: 5 → 4s
    • ADJUSTMENTSkill 2: Cooldown: 9-7.5s → 8.5s
    • BUFFFix: Base damage of continuous damage: 90-215 → 150-225
    • NERFControl: Airborne duration: 1.1 → 1s
    Check original notes · MLBB Wiki
  4. v1.5.08ADJUSTMENT
    • ADJUSTMENTWe have balanced the two skill branches and slightly enhanced his farming ability in the early game.
    • BUFFPassive: Mana Cost: 75~100 → 60~85
    • BUFFPassive: Base Damage increased 230~430 → 250~450
    • BUFFPassive: When Damage Range Increase is chosen: Cooldown: 8.5~6s → 5s at all levels
    • ADJUSTMENTPassive: Synchronized the indicator size with the actual range
    • ADJUSTMENTSkill 2: When Stop-on-hit Effect is chosen, Base Damage of the continuous whirlwind: 60~160 → 90~215
    • NERFSkill 2: When Knock-airborne Effect is chosen, the airborne duration: 1.2 → 1.1
    Check original notes · MLBB Wiki
Open the earlier archive · 6 patches
  1. v1.4.94ADJUSTMENT
    • ADJUSTMENTAdjusted label specialty - Crowd Control/Poke to Burst/Crowd Control.
    • ADJUSTMENTWind Blade: Sorrow
    • BUFFIncreased Base Damage: 280-505 → 300-550.
    • ADJUSTMENTWindblow: Control
    • BUFFIncreased Airborne Duration: 0.9 seconds → 1.2 seconds.
    • ADJUSTMENTWindstorm: Death
    • BUFFIncreased Base Damage: 960-1440 → 1200-1800.
    Check original notes · MLBB Wiki
  2. v1.4.14ADJUSTMENT
    • ADJUSTMENTBasic Damage adjusted from 310 + SkillLevel*50 to 370+ SkillLevel*40.
    Check original notes · MLBB Wiki
  3. v1.3.60ADJUSTMENT
    • ADJUSTMENTFixed a problem where the CD of the skill upgrades erroneously.
    • BUFFAdjusted Cooldown to 9/8.7/8.4/8.1/7.8/7.5 from 11/10.5/10/9.5/9/8.5.
    Check original notes · MLBB Wiki
  4. v1.3.52ADJUSTMENT
    • BUFFAdjusted base damage to 360 / 410 / 460 / 510 / 560 / 610 from 340 / 380 / 420 / 460 / 500 / 540.
    • ADJUSTMENTWindblow: Control
    • BUFFAdjusted knock up duration to 0.9 seconds from 0.7.
    • BUFFAdjusted base damage to 800 / 1000 / 1200 from 700 / 900 / 1100.
    Check original notes · MLBB Wiki
  5. v1.2.90ADJUSTMENT
    • ADJUSTMENTThe damage of windstorm is adjusted to 80/100/120/140/160/180, and the magic bonus is adjusted to 0.3.
    • ADJUSTMENTThis skill now triggers a double exlosion at the designated spot. Each of the explosion deals 400/500/600 points of damage. and the magic bonus is adjusted to 0.8.
    • ADJUSTMENTThis skill now boosts the damage of Windstorm, and lower the magic resistance of the target by 10/20/30 points upon the first explosion.
    Check original notes · MLBB Wiki
  6. v1.2.86ADJUSTMENT
    • ADJUSTMENTFixed an issue where this skill left a whirlwind on minions.
    Check original notes · MLBB Wiki
03

THE DRAFT

Vale in the draft: strengths, counters and teammates

GOOD INTO

Odette and Estes remain close to their allies, offering several targets for the Windblow and Windstorm chain.

OdetteMageRafaelaSupportEstesSupport
WATCH OUT FOR

Alice crosses the area without dying quickly, while Benedetta can leave the path before the sequence completes.

DiggieSupportAliceTank / MageEsmeraldaTank / Mage
WORKS WELL WITH

Khaleed occupies the front line, and Aldous provides global vision to identify where a group can receive the ultimate.

YveMageWanwanMarksmanCyclopsMage

See all 5 counters, favorable matchups and best teammates for Vale

04

COLLECTION

Vale skins: what you can get right now

Available now3

Cerulean Winds, a Vale skin
AVAILABLE
Cerulean Winds
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Kannagi, a Vale skin
AVAILABLE
Kannagi
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

Keeper of the Winds, a Vale skin
AVAILABLE
Keeper of the Winds
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now5

Blizzard Storm, a Vale skin
NOT AVAILABLE NOW
Blizzard Storm
ORIGIN / EVENTDawning Stars event; recorded release on 18 February 2023

It was obtainable through the Dawning Stars event; recorded release on 18 February 2023. It is not currently available.

Soaring Devata, a Vale skin
NOT AVAILABLE NOW
Soaring Devata
ORIGIN / EVENTNovember 2021 StarLight Pass

It was obtainable through the November 2021 StarLight Pass. It is not currently available.

Supernal Tempest, a Vale skin
NOT AVAILABLE NOW
Supernal Tempest
ORIGIN / EVENTGrand Collection event; recorded release on 7 May 2022

It was obtainable through the Grand Collection event; recorded release on 7 May 2022. It is not currently available.

Concerto of Light, a Vale skin
NOT AVAILABLE NOW
Concerto of Light
ORIGIN / EVENT2024 StarLight Fest

It was obtainable through the 2024 StarLight Fest. It is not currently available.

Gaara, a Vale skin
NOT AVAILABLE NOW
Gaara
ORIGIN / EVENTNaruto event; recorded release on 2 May 2025

It was obtainable through the Naruto event; recorded release on 2 May 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Vale

01What is the best lane for Vale?+

Vale is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Vale build should I use?+

Start with «Mid Burst Pickoff». The other options, «Ultimate Reset Control» and «Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Vale?+

Diggie, Alice and Esmeralda are the first counters to consider. Alice crosses the area without dying quickly, while Benedetta can leave the path before the sequence completes.

04Which Vale skins can be obtained now?+

3 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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