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Mobile Legends/Heroes/Brody
IF / MLBB#100

SEASON 41 PROFILE

The Lone Star

Brody

MarksmanGold Lane

Brody attacks slowly, can move during the wind-up and applies Abyss Marks before executing several enemies with Torn-Apart Memory. Each shot carries more weight than a conventional marksman's, so positioning is decided before the wind-up begins.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Brody guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Burst / Finisher
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
16 October 2020
  1. 01EARLY GAME

    Send Abyss Impact through the wave to apply marks, then wind up attacks while maintaining distance. Corrosive Strike stuns, but using it forward removes the escape.

  2. 02MID GAME

    Around Turtle, spread marks across several enemies before casting Torn-Apart Memory. The ultimate gains value from prepared targets rather than being fired after the first hit.

  3. 03LATE GAME

    Late in the game, keep moving during the wind-up and hit the nearest safe opponent. Flicker and Corrosive Strike must cover threats such as Khufra or Sun.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Default

Balanced gold lane setup. Brute Force Breastplate covers the survivability gap while its Adaptive Attack stacks compound with Brody's mark-accumulated auto sequence. Immortality is the standard late-game closer.

12,100 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +250 HP. +5 Mana Regen. +8% Hybrid Lifesteal. +60 Physical Attack. +10% Cooldown Reduction. +5% Movement Speed. Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown). Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.

    HP
    +250
    Mana Regen
    +5
    Hybrid Lifesteal
    +8%
    Physical Attack
    +60
    Cooldown Reduction
    +10%
    Movement Speed
    +5%
  3. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  4. WHAT IT DOES

    +60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

    Physical Attack
    +60
  5. WHAT IT DOES

    +600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

    HP
    +600
    Physical Defense
    +20
    Cooldown Reduction
    +10%
  6. WHAT IT DOES

    +800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

    HP
    +800
    Physical Defense
    +15
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Adaptive Penetration
+14
Adaptive Attack
+10
Movement Speed
+3%
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

CORE TALENT

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%

Wind of Nature FOR Brute Force BreastplateUse against two or more physical divers who can reach you through your frontline.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+600 HP. +20 Physical Defense. +10% Cooldown Reduction. Brute Force: Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.

HP
+600
Physical Defense
+20
Cooldown Reduction
+10%

Sea Halberd FOR Brute Force BreastplateUse when the enemy has a healer or shield support keeping the first target alive.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+800 HP. +15 Physical Defense. Immortal: Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).

HP
+800
Physical Defense
+15

Rose Gold Meteor FOR ImmortalityUse against magic burst that kills you before Immortality revives.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    With his Basic Attacks resonated with the Abyss Power within his body, Brody is able to move while winding up his Basic Attack (which will be interrupted when casting skills), at the cost of having longer Basic Attack Animation and lower Attack Speed. Each Basic Attack deals 140% Total Physical Attack (of which the damage scaling with level cannot be critical), increases Movement Speed by 30% (which will decay rapidly in 1.2 seconds), and inflicts 1 stack of Abyss Mark on the enemy, capped at 4 stacks. Marks applied last for 8 seconds. Each stack of Abyss Mark increases Brody's damage against the target by 5% and his Movement Speed by 5%.

  2. HOW IT WORKS

    Brody launches a shock wave in the designated direction, dealing 150–550 Physical Damage, slowing the enemies by 30% for 1.2 seconds, and applying 1 stack of Abyss Mark. As the shock wave travels, for each enemy it hits, it deals an extra 10% damage, inflicts extra 5% slow effect, and applies an additional stack of Abyss Mark, capped at 130% damage, 45% slow effect, and 4 stacks. This skill deals only 80%-100% damage to minions.

  3. HOW IT WORKS

    Brody dashes to an enemy, dealing 200–350 Physical Damage to the target, stunning the target for 0.8 seconds, and inflicting 1 stack of Abyss Mark on the target. Upon hitting the target, he is able to move one more time in the movement direction, gaining 45% Movement Speed that will decay rapidly in 1.2 seconds.

  4. HOW IT WORKS

    Brody locks on to every target within 8 yards and deals 340–580 Physical Damage to them. If a target has Abyss Marks, the skill consumes them and deals 136–232 additional Physical Damage for each stack.

IF / LIVE META

Brody in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
48.61%
PICK RATE
0.65%
BAN RATE
0.79%
WIN-RATE CHANGE
-0.6 pp
OUR READING

Brody sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
11
RECORD
5-6
BANS
13
DRAFT PRESENCE
21.24%

Brody has appeared in the tournament draft 24 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Brody's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

6documented patches

6 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTMovement Speed: 253 → 250
    • ADJUSTMENTBase HP: 2290 → 2260
    • ADJUSTMENTHP Growth: 165 → 160
    • ADJUSTMENTBase Physical Defense: 20 → 16
    • ADJUSTMENTPhysical Attack Growth: 12 → 14
    • ADJUSTMENTSkill 1: Base Damage: 150-550 → 200-500
    • ADJUSTMENTSkill 1: Mana Cost: 40-90 → 50-75
    • ADJUSTMENTSkill 2: Mana Cost: 75-100 → 90 at all levels
    • ADJUSTMENTUltimate: Base Damage: 300-540 → 216-540
    • ADJUSTMENTUltimate: Damage per Stack: 136-232 (+72% Extra Physical Attack) (+ 4%-6% of target's lost HP) → 94-232 (+72% Extra Physical Attack) (+ 4%-10% of target's lost HP)
    Check original notes · MLBBHub
  2. v1.6.26BUFF
    • BUFFAttribute: Attack Speed Ratio: 50% → 70%
    Check original notes · MLBB Wiki
  3. v1.6.18ADJUSTMENT
    • BUFFAttack Range: 4.6 → 4.9
    • NERFPassive: Abyss Mark can no longer be applied to creeps.
    • BUFFSkill 1: Damage to Minions: 50% → 80%
    • NERFUltimate: Damage Per Stack: 170-290 + 90% Extra Physical Attack → 136-232 + 72% Extra Physical Attack
    Check original notes · MLBB Wiki
  4. v1.5.62ADJUSTMENT
    • ADJUSTMENTAdjusted Brody to restrain his power when he was equipped with defensive equipment. To further aid opponents in dealing with him, he can no longer Basic Attack within his Skill 2's duration.
    • NERFAttribute: Physical Attack Growth: 13.5 → 10
    • NERFSkill 2: Cannot initiate Basic Attacks while skill is in progress.
    • NERFSkill 2: Stun Time: 1s (1.2s in description) → 0.8s
    • NERFUltimate: Base Damage: 400-640 → 340-580
    • NERFUltimate: Lost HP Bonus: 6-8% → 4-6%
    • BUFFUltimate: Physical Attack Bonus: 100% → 180%
    Check original notes · MLBB Wiki
Open the earlier archive · 2 patches
  1. v1.5.46ADJUSTMENT
    • NERFPassive: Damage: 200% of Physical Attack → 130% of Physical Attack + 30*LV (The part of damage that scales with levels doesn't count towards critical hits.)
    • NERFAttribute: Base Physical Attack: 115 → 105
    • BUFFAttribute: HP Growth: 12 → 13.5
    Check original notes · MLBB Wiki
  2. v1.5.32ADJUSTMENT
    • ADJUSTMENTAlthough Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.
    • NERFAttributes: Base Physical Attack: 140 → 115
    • BUFFAttributes: HP Growth: 125.5 → 150.5
    • BUFFAttributes: Attack Speed Growth: 3% → 5%
    • BUFFAttributes: Extra ATK Speed Gaining Ratio: 30% → 50%
    • ADJUSTMENTAttributes: Basic Attack: Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
    • NERFSkill 1: Base Damage: 250-625 → 150-550
    • BUFFSkill 1: Physical Attack Bonus: 150% → 180%
    • NERFSkill 1: Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
    • NERFUltimate: Extra Damage for Each Stack: 8% → 6-8% of the target's lost HP (scales with the skill level)
    Check original notes · MLBB Wiki
03

THE DRAFT

Brody in the draft: strengths, counters and teammates

GOOD INTO

Karina and Natalia struggle when Corrosive Strike locks them down before their engage finishes.

BelerickTankKarinaAssassinHelcurtAssassin
WATCH OUT FOR

Barats absorbs Brody's shots, while Khufra punishes the defensive dash when he tries to escape.

BrunoMarksmanJohnsonTank / SupportGrockTank / Fighter
WORKS WELL WITH

Popol and Kupa secure hits through traps, while Harith forces opponents to ignore some of Brody's marks.

HarithMageFlorynSupportPopol and KupaMarksman

See all 5 counters, favorable matchups and best teammates for Brody

04

COLLECTION

Brody skins: what you can get right now

Available now2

Nameless Stray, a Brody skin
AVAILABLE
Nameless Stray
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Quantum Grip, a Brody skin
AVAILABLE
Quantum Grip
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now5

S.T.U.N. Brody, a Brody skin
NOT AVAILABLE NOW
S.T.U.N. Brody
ORIGIN / EVENTS.T.U.N. event; recorded release on 8 May 2021

It was obtainable through the S.T.U.N. event; recorded release on 8 May 2021. It is not currently available.

Lethal Fang, a Brody skin
NOT AVAILABLE NOW
Lethal Fang
ORIGIN / EVENTDecember 2021 StarLight Pass

It was obtainable through the December 2021 StarLight Pass. It is not currently available.

Ore-chemist, a Brody skin
NOT AVAILABLE NOW
Ore-chemist
ORIGIN / EVENTGrand Collection event; recorded release on 7 April 2022

It was obtainable through the Grand Collection event; recorded release on 7 April 2022. It is not currently available.

APBren, a Brody skin
NOT AVAILABLE NOW
APBren
ORIGIN / EVENTChampion event; recorded release on 19 September 2024

It was obtainable through the Champion event; recorded release on 19 September 2024. It is not currently available.

Neobeast Brody, a Brody skin
NOT AVAILABLE NOW
Neobeast Brody
ORIGIN / EVENTNeobeast 2 event; recorded release on 12 April 2025

It was obtainable through the Neobeast 2 event; recorded release on 12 April 2025. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Brody

01What is the best lane for Brody?+

Brody is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Brody build should I use?+

Start with «Gold Lane Default». The other options, «Maximum Burst» and «Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Brody?+

Bruno, Johnson and Grock are the first counters to consider. Barats absorbs Brody's shots, while Khufra punishes the defensive dash when he tries to escape.

04Which Brody skins can be obtained now?+

2 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
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