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Mobile Legends/Heroes/Kagura
IF / MLBB#025

SEASON 41 PROFILE

Onmyouji Master

Kagura

MageMid Lane

Kagura moves the umbrella with Seimei Umbrella Open, cleanses debuffs through Rasho Umbrella Flee, and combines both positions in Yin Yang Overturn. Her difficulty lies in controlling two places at once without losing the route back.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Kagura guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Poke / Finisher
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
December 2016
  1. 01EARLY GAME

    Clear Mid Lane by moving the umbrella through the wave, then retrieve it from a position that does not expose Kagura to the enemy jungler.

  2. 02MID GAME

    Poke first with Seimei Umbrella Open and keep Rasho Umbrella Flee to cleanse crowd control or alter the combo's position.

  3. 03LATE GAME

    Around objectives, place the umbrella over the enemy exit before using Yin Yang Overturn. The ultimate decides more when it cuts a route than when it merely adds damage.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Clock Burst

Default ranked mid build that turns the Clock and Truncheon spike into reliable backline burst, then adds layered penetration for late magic defense.

11,940 GOLD
  1. WHAT IT DOES

    +10 magicpenFlat. +40 Movement Speed

    magicpenFlat
    +10
    Movement Speed
    +40
  2. WHAT IT DOES

    +400 HP. +400 Mana. +45 Magic Power. +10% Cooldown Reduction. Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second). Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60s.

    HP
    +400
    Mana
    +400
    Magic Power
    +45
    Cooldown Reduction
    +10%
  3. WHAT IT DOES

    +400 Mana. +75 Magic Power. +10% Cooldown Reduction. Resonate: Every 6 seconds, the next skill that deals damage will resonate, dealing (120% Magic Power) extra Magic Damage to up to 3 enemies and speeding up the hero by 30%, which decays over 2 seconds.

    Mana
    +400
    Magic Power
    +75
    Cooldown Reduction
    +10%
  4. WHAT IT DOES

    +75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

    Magic Power
    +75
    Movement Speed
    +5%
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

    Magic Power
    +165
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Blood Wings FOR Holy CrystalUse when late fights are decided by surviving the first dive after the umbrella combo lands.

WHAT IT DOES

+400 HP. +45 Adaptive Attack. +5% Cooldown Reduction. Frozen (active): Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

HP
+400
Adaptive Attack
+45
Cooldown Reduction
+5%
↔
WHAT IT DOES

+165 Magic Power. Mystery: Gains 21%-35% extra Magic Power(Scales with level).

Magic Power
+165

Winter Crown FOR Holy CrystalUse against Ling, Hayabusa, Saber, or any dive that can kill Kagura before she retrieves the umbrella.

WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%
↔
WHAT IT DOES

+75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

Magic Power
+75
Movement Speed
+5%

Glowing Wand FOR Genius WandUse when your team lacks anti-heal into Estes, Floryn, Uranus, Ruby, or heavy shield drafts.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Upon retrieving the Seimei Umbrella, Kagura gains a shield, stuns nearby enemies for 0.5 seconds, and slows them by 60% for 1 second. Cooldown: 4.5 seconds.

  2. HOW IT WORKS

    Kagura sends the Seimei Umbrella to the target location, dealing 365–590 Magic Damage to enemies in its path and slowing them by 60% for 0.5 seconds. The Umbrella automatically returns to Kagura when she moves too far away. The skill deals 130% damage to non-hero enemies.

  3. HOW IT WORKS

    Kagura removes all debuffs on her and dashes in the target direction, while leaving the Seimei Umbrella behind.

    HOW IT WORKS

    Kagura teleports to the Seimei Umbrella's location and retrieves it, dealing 300–400 Magic Damage to the nearby enemies.

  4. HOW IT WORKS

    Kagura invokes the power of the Seimei Umbrella, dealing 250–420 Magic Damage to nearby enemies, knocking them back and slowing them by 60% for 0.5 seconds.

    HOW IT WORKS

    Kagura invokes the Seimei Umbrella, resets the cooldown of Seimei Umbrella Open, deals 235–355 Magic Damage to nearby enemies, and slows them by 60%. After 1.5 seconds, the umbrella pulls nearby enemy heroes toward it and deals another 480–720 Magic Damage.

IF / LIVE META

Kagura in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
51.4%
PICK RATE
0.65%
BAN RATE
0.98%
WIN-RATE CHANGE
+0.16 pp
OUR READING

Kagura sits close to the middle of the field. The draft and player execution currently matter more than a headline number.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Kagura has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Kagura's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

19documented patches

19 patches shown

  1. v2.1.61BUFF
    11 March 2026
    • BUFFBase HP: 2375 → 2380
    • BUFFHP Growth: 146.8 → 145
    • BUFFBase Physical Defense: 19 → 17
    • BUFFPhysical Defense Growth: 3.9 → 4
    • BUFFSkill 1: Base Damage: 315-590 → 365-590
    • BUFFSkill 1: Mana Cost: 50-80 → 45-70
    • BUFFUltimate (When Holding the Umbrella): Base Damage: 330-470 (+105% Total Magic Power) → 250-420 (+95% Total Magic Power)
    • BUFFUltimate (When Holding the Umbrella): Cooldown: 43-33s → 36-30s
    • BUFFUltimate (When Holding the Umbrella): Mana Cost: 85-115 → 60-90
    • BUFFUltimate (Without Umbrella): Base Damage: 290-390 (+70% Total Magic Power) → 235-355 (+60% Total Magic Power)
    • BUFFUltimate (Without Umbrella): Extra Damage: 550-800 (+170% Total Magic Power) → 480-720 (+155% Total Magic Power)
    • BUFFUltimate (Without Umbrella): Cooldown: 43-33s → 36-30s
    • BUFFUltimate (Without Umbrella): Mana Cost: 85-115 → 60-90
    Check original notes · MLBBHub
  2. v1.6.26BUFF
    • BUFFSeimei Umbrella Open: Base Damage: 290-590 → 315-590
    • BUFFRasho Umbrella Flee: Mana Cost: 80-105 → 55-80
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTPartially Adjusted label specialty - Damage/Reap to Poke/Reap.
    Check original notes · MLBB Wiki
  4. v1.4.60ADJUSTMENT
    • ADJUSTMENTSeimei Umbrella Open: Fixed an issue that causes the skill damage not to escalate with Magic Power.
    Check original notes · MLBB Wiki
Open the earlier archive · 15 patches
  1. v1.4.20ADJUSTMENT
    • ADJUSTMENTRashoo Umbrella Flee: Basic Damage adjusted from 180 + Skill Levelx25 to 280+ Skill Levelx20.
    Check original notes · MLBB Wiki
  2. v1.3.96ADJUSTMENT
    • ADJUSTMENTYin Yang Overturn: Fixed an issue where Ultimate would be failed after Kagura moved to the position of Umbrella and picked it up.
    Check original notes · MLBB Wiki
  3. v1.3.80ADJUSTMENT
    • ADJUSTMENTYin Yang Overturn: Fixed an issue where the location of Seimei Umbrella is occasionally wrong while casting this skill with Seimei Umbrella Open. If casting this skill when Seimei Umbrella is blocked, it will stop immediately.
    Check original notes · MLBB Wiki
  4. v1.2.38ADJUSTMENT
    • NERFSeimei Umbrella Open: Magic Power Scaling Ratio adjusted to 1.3 from 1.5.
    • BUFFYin Yang Overturn: With an umbrella, basic damage adjusted to 260 from 250.
    Check original notes · MLBB Wiki
  5. v1.2.18ADJUSTMENT
    • ADJUSTMENTYin Yang Overturn: The skill effect without the umbrella now is: Without umbrella - using this skill will deal 330 (+100% Magic Power) points of Magic Damage to surrounding enemies and link them to the umbrella. Their movement speed drops when the link exists. Meantime, using this skill also will reset CD for Seimei Umbrella Open. If the enemy hero is still linked to the umbrella after 3 seconds, they will take 450 (+180% Magic Power) points of Magic Damage and be pulled to the position of the umbrella.
    • BUFFYin Yang Overturn: When Kagura has the umbrella on hands, her initial damage now is 250 (increased from 250.
    • BUFFYin Yang Overturn: Magic Power Bonus now is 1.2 (increased from 1).
    Check original notes · MLBB Wiki
  6. v1.1.92BUFF
    • BUFFAttribute: Movement Speed increase by 5
    • BUFFAttribute: HP Growth increase from 124 to 134.
    • BUFFSeimei Umbrella Open: CD decrease from 5.5 to 5.
    • BUFFYin Yang Gathering: Stun time increase from 0.4 second to 0.5 second.
    • BUFFYin Yang Gathering: Shield increase from 1.3 to 1.8.
    Check original notes · MLBB Wiki
  7. v1.1.88ADJUSTMENT
    • ADJUSTMENTRashoo Umbrella Flee: Improved responsiveness.
    • BUFFRashoo Umbrella Flee: Magic Power Buff adjusted from 0.7 to 0.9.
    Check original notes · MLBB Wiki
  8. v1.1.84ADJUSTMENT
    • ADJUSTMENTYin Yang Overturn: Fixed the bug causing extra damage when the line generated hits enemies.
    Check original notes · MLBB Wiki
  9. v1.1.82ADJUSTMENT
    • ADJUSTMENTBug Fix: Fixed bug preventing Yin Yang Umbrella from casting sometimes.
    Check original notes · MLBB Wiki
  10. v1.1.66ADJUSTMENT
    • ADJUSTMENTYin Yang Overturn: Its slowing effect can no longer stack with it of Seimei Umbrella Open.
    • BUFFYin Yang Overturn: Total Magic Power Bonus increases from 2.1 to 2.4.
    Check original notes · MLBB Wiki
  11. v1.1.60ADJUSTMENT
    • ADJUSTMENTYin Yang Gathering: Passive won’t be affected by skill’s cooldown reduction effect anymore.
    Check original notes · MLBB Wiki
  12. v1.1.58ADJUSTMENT
    • BUFFSeimei Umbrella Open: Magic Power Bonus increases from 1.3 to 1.4.
    • BUFFYin Yang Overturn: Total Magic Power Bonus increases from 2 to 2.1.
    • ADJUSTMENTYin Yang Overturn: Optimization:
    • ADJUSTMENTYin Yang Overturn: Optimizes the visual effect of her Basic Attack.
    Check original notes · MLBB Wiki
  13. v1.1.50NERF
    • NERFAttributes: Her initial movement speed is adjusted from 240 to 235.
    • NERFAttributes: HP Growth is adjusted from 147.5 to 124.3.
    • NERFAttributes: Physical DEF Growth is adjusted from 3.27 to 2.99.
    • NERFSeimei Umbrella Open: Increased its cooldown.
    • NERFYin Yang Gathering: Cooldown increases from 3.5 to 4.5.
    • NERFYin Yang Gathering: The effect duration of stun is decreased from 0.8 to 0.4.
    Check original notes · MLBB Wiki
  14. v1.1.48BUFF
    • BUFFYin Yang Overturn: Increased its damage addition when Kagura is not holding the Umbrella from 430 to 400.
    Check original notes · MLBB Wiki
  15. v1.1.46ADJUSTMENT
    • BUFFSeimei Umbrella Open: Increased the radius of the bullet.
    • BUFFSeimei Umbrella Open: Reduced the cooldown from 5 to 5.
    • BUFFSeimei Umbrella Open: Increased the scaling ratio from 1.3 to 2.
    • BUFFSeimei Umbrella Open: Increased the basic damage from SL |
    • ADJUSTMENTSeimei Umbrella Open: Now you can cast the skill even when you’re controlled.
    • ADJUSTMENTYin Yang Gathering: When Kagura gets the umbrella, she will acquire a shield, stun surrounding enemies and deal damage to them. The effect takes place every 3.5 seconds.
    • ADJUSTMENTRashoo Umbrella Flee: With Seimei umbrella: Releases the hero from any movement-impairing effects, moving to the specified direction and leaving the umbrella on the spot.
    • ADJUSTMENTRashoo Umbrella Flee: Without Seimei umbrella: Moves to the umbrella and deals Magic Damage to the target enemies.
    • ADJUSTMENTYin Yang Overturn: With Seimei umbrella: Deals Magic Damage, knocking back the nearby enemies and slowing them down.
    • ADJUSTMENTYin Yang Overturn: Without Seimei umbrella: Generates a link with the umbrella, and refresh the skill Seimei Umbrella Open immediately, dealing damages to any enemy that it touches and slowing them down, dealing Magic Damage to the first enemy it touches.
    Check original notes · MLBB Wiki
03

THE DRAFT

Kagura in the draft: strengths, counters and teammates

GOOD INTO

Valir and Silvanna depend on control that Rasho Umbrella Flee can cleanse before Kagura answers.

SelenaAssassin / MageLolitaSupport / TankBaxiaTank
WATCH OUT FOR

Phoveus punishes her movement, while Harith can follow between the umbrella's two positions.

ClintMarksmanZhuxinMageZhaskMage
WORKS WELL WITH

Valentina adds area control and Cyclops locks an enemy down so Seimei Umbrella Open connects without guesswork.

YveMageMashaFighter / TankFlorynSupport

See all 5 counters, favorable matchups and best teammates for Kagura

04

COLLECTION

Kagura skins: what you can get right now

Available now3

Flower Season, a Kagura skin
AVAILABLE
Flower Season
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Cherry Witch, a Kagura skin
AVAILABLE
Cherry Witch
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Summer Festival, a Kagura skin
AVAILABLE
Summer Festival
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Locked right now6

Dragon Maiden, a Kagura skin
NOT AVAILABLE NOW
Dragon Maiden
ORIGIN / EVENTLucky Box draw; recorded release in 2018

It was obtainable through the Lucky Box draw; recorded release in 2018. It is not currently available.

Rainy Walk, a Kagura skin
NOT AVAILABLE NOW
Rainy Walk
ORIGIN / EVENTApril 2021 StarLight Pass

It was obtainable through the April 2021 StarLight Pass. It is not currently available.

Water Lily, a Kagura skin
NOT AVAILABLE NOW
Water Lily
ORIGIN / EVENT2021 StarLight Fest

It was obtainable through the 2021 StarLight Fest. It is not currently available.

Exorcist Kagura, a Kagura skin
NOT AVAILABLE NOW
Exorcist Kagura
ORIGIN / EVENTThe Exorcists event; recorded release on 3 October 2022

It was obtainable through The Exorcists event; recorded release on 3 October 2022. It is not currently available.

Beyond the Clouds Kagura, a Kagura skin
NOT AVAILABLE NOW
Beyond the Clouds Kagura
ORIGIN / EVENTClouds event; recorded release in 2023

It was obtainable through the Clouds event; recorded release in 2023. It is not currently available.

Jade Blossom, a Kagura skin
NOT AVAILABLE NOW
Jade Blossom
ORIGIN / EVENTthe free 8th Anniversary Kagura Anniversary Gift event, through Celebration Postcards; it was later sold in the shop for 899 Diamonds

It was obtainable through the free 8th Anniversary Kagura Anniversary Gift event, through Celebration Postcards; it was later sold in the shop for 899 Diamonds. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Kagura

01What is the best lane for Kagura?+

Kagura is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Kagura build should I use?+

Start with «Mid Clock Burst». The other options, «Frontline CDR Burn» and «Anti-Dive Safety», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Kagura?+

Clint, Zhuxin and Zhask are the first counters to consider. Phoveus punishes her movement, while Harith can follow between the umbrella's two positions.

04Which Kagura skins can be obtained now?+

3 skins are marked as obtainable right now. 6 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
CyclopsAuroraVexanaOdette

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