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Mobile Legends/Heroes/Irithel
IF / MLBB#043

SEASON 41 PROFILE

Jungle Heart

Irithel

MarksmanGold Lane

Jungle Heart lets Irithel fire while moving, and Heavy Crossbow transforms her attacks for ten seconds. She can correct position without giving up damage, a huge advantage provided she does not leap Leo into the middle of the enemy team.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Irithel guide for Season 41

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Burst
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
15 August 2017
  1. 01EARLY GAME

    Move diagonally while attacking in Gold Lane and use Strafe to reduce physical defence before the main trade.

  2. 02MID GAME

    Force of the Queen slows anyone trying to close in; hold that roar whenever the enemy assassin is missing.

  3. 03LATE GAME

    Use Heavy Crossbow at the start of a fight that will last for several attacks. The leap should improve the angle, not replace an engage your tank has yet to make.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Sprint Crit

Default gold lane build that rushes crit uptime, then uses Sprint and Malefic Gun range to keep Irithel firing while moving.

12,130 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +60 Physical Attack. +25% Crit Chance. 30% Critical Damage. Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

    Physical Attack
    +60
    Crit Chance
    +25%
  3. WHAT IT DOES

    +35% Attack Speed. +20% Crit Chance. +20 Movement Speed. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)

    Attack Speed
    +35%
    Crit Chance
    +20%
    Movement Speed
    +20
  4. WHAT IT DOES

    +20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

    Attack Speed
    +20%
    Physical Attack
    +40
  5. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
  6. WHAT IT DOES

    +15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

    Attack Speed
    +15%
    Physical Attack
    +40
    Crit Chance
    +20%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Attack Speed
+15%
Adaptive Attack
+16
Adaptive Penetration
+10%
STANDARD TALENT

Gain 5% Crit Chance and 5% extra Crit Damage.

STANDARD TALENT

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
100s
Sprint

Greatly increases Movement Speed for six seconds and grants Slow Immunity. The speed boost is strongest at the start and then decays.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Wind of Nature FOR Blade of DespairUse when the main threat is physical burst that reaches you during Heavy Crossbow.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Rose Gold Meteor FOR Blade of DespairUse against magic burst or mixed dive that kills you before Sprint creates distance.

WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Attack Speed
+20%
Physical Attack
+40

Sea Halberd FOR Malefic GunUse when a healer, shield support, or high-extra-HP front liner keeps the first target alive.

WHAT IT DOES

+60 Physical Attack. Armor Buster: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Physical Attack
+60
↔
WHAT IT DOES

+20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Attack Speed
+20%
Physical Attack
+40

Malefic Roar FOR Malefic GunUse when enemies are stacking Physical Defense and range is less important than armor scaling.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Irithel and Leo's teamwork allows her to attack while moving. Each Basic Attack fires 2 crossbow bolts, but takes longer to recharge. Each bolt deals damage equal to 55% of her Total Physical Attack and inherits 55% of Attack Effects. Moving builds Jungle Heart, up to 10 points; at full charge, her next Basic Attack fires 1 additional bolt.

  2. HOW IT WORKS

    Irithel launches a volley of arrows on the target area, dealing 330–530 Physical Damage to enemies within and reducing their Physical Defense by 15–40 for 3 seconds.

  3. HOW IT WORKS

    Leo lets out a piercing roar, dealing 200–350 Physical Damage to nearby enemies and slowing them by 40% for 2 seconds.

  4. HOW IT WORKS

    Irithel orders Leo to leap in the target direction and empowers her crossbow for 10 seconds. During that time, she gains 30 Movement Speed and her Basic Attacks fire enhanced crossbow bolts that deal 120 Physical Damage to the target and nearby units. Jungle Heart also accumulates faster.

IF / LIVE META

Irithel in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERB
WIN RATE
51.47%
PICK RATE
0.49%
BAN RATE
0.42%
WIN-RATE CHANGE
-0.31 pp
OUR READING

Irithel is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026NO PICKS OR BANS

Irithel has not been picked or banned in this event so far. That tells us about this tournament's draft, not whether the hero works in ranked.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Irithel's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

8documented patches

8 patches shown

  1. v2.1.67ADJUSTMENT
    22 April 2026
    • ADJUSTMENTBase HP: 2300 → 2260
    • ADJUSTMENTHP Growth: 160 → 140
    • ADJUSTMENTBase Physical Defense: 17 → 16
    • ADJUSTMENTPhysical Attack Growth: 8.5 → 10
    • ADJUSTMENTSkill 1: Cooldown: 10s at all levels → 10-7s
    Check original notes · MLBBHub
  2. v2.1.30NERF
    4 November 2025
    • NERFUltimate: Base Damage of Empowered Crossbow Shot: 120-200 → 100-160
    Check original notes · MLBBHub
  3. v1.8.08ADJUSTMENT
    • ADJUSTMENTIrithel was a bit weak without her Ultimate, so we reduced the cooldown time of her Ultimate while also reducing the duration of her Ultimate to balance things out.
    • BUFFUltimate: Cooldown: 45-39s → 30-24s
    • NERFUltimate: Duration: 15s → 10s
    Check original notes · MLBB Wiki
  4. v1.6.26ADJUSTMENT
    • ADJUSTMENTFixed an issue where Irithel would occasionally become stuck when performing Basic Attacks while moving.
    • BUFFSkill 1: Base Damage: 250-400 → 450-650
    • NERFSkill 1: Physical Defense Reduction: 15-60 → 15-40
    • BUFFUltimate: Basic Attack Damage: 80-180 + 105% Total Physical Attack → 180 + 85%-105% Total Physical Attack
    • NERFUltimate: Cooldown: 42-30s → 45-39s
    Check original notes · MLBB Wiki
Open the earlier archive · 4 patches
  1. v1.6.18ADJUSTMENT
    • BUFFAttack Range: 4.9 → 5.2
    • ADJUSTMENTBasic Attack's and Enhanced Basic Attack's Total Physical Attack Bonus: 120% → 105%
    • ADJUSTMENTFixed an issue where Irithel's damage was lower when she attacked while moving. Irithel will now keep auto-attacking while moving.
    • BUFFSkill 2: Cast speed increased.
    • BUFFSkill 2: Skill range increased by 20%.
    • NERFSkill 2: Slow Effect: 80% → 40%
    • NERFUltimate: Movement Speed Boost: 30-50 → 30
    Check original notes · MLBB Wiki
  2. v1.5.32ADJUSTMENT
    • ADJUSTMENTIn order to enhance the shooting experience during her Ultimate, we've increased her Movement Speed during her Ultimate. And we also slightly reduced her damage to maintain balance.
    • NERFPassive: Physical Attack Bonus of Each Arrow's Damage: 42% → 40%
    • BUFFUltimate: Movement Speed increased by 30 → 30-50 during Ultimate
    Check original notes · MLBB Wiki
  3. v1.4.94ADJUSTMENT
    • ADJUSTMENTadded specialty Added label specialty - Reap to Reap/Burst.
    Check original notes · MLBB Wiki
  4. v1.4.36NERF
    • NERFAttribute: ATK Speed Growth decreased from 2% to 1.5%.
    • NERFAttribute: ATK Speed gained from Equipment and Emblems decreased from 100% to 80%.
    Check original notes · MLBB Wiki
03

THE DRAFT

Irithel in the draft: strengths, counters and teammates

GOOD INTO

Wanwan and Beatrix need to win a specific position; Irithel can keep damaging them while leaving that area.

GrangerMarksmanBeatrixMarksmanNatanMarksman
WATCH OUT FOR

Saber removes all her mobility through Triple Sweep, while Brody answers with heavy hits without chasing for several seconds.

SaberAssassinBrodyMarksmanEudoraMage
WORKS WELL WITH

Angela protects the Heavy Crossbow leap, and Harith forces opponents to track another mobile threat.

Luo YiMageAliceTank / MageLeomordFighter

See all 5 counters, favorable matchups and best teammates for Irithel

04

COLLECTION

Irithel skins: what you can get right now

Available now2

Silver Cyclone, a Irithel skin
AVAILABLE
Silver Cyclone
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Hellfire, a Irithel skin
AVAILABLE
Hellfire
ORIGIN / EVENTin-game shop: 899 Diamonds

Permanently available through the in-game shop: 899 Diamonds.

Locked right now5

Nightarrow, a Irithel skin
NOT AVAILABLE NOW
Nightarrow
ORIGIN / EVENTMarch 2018 StarLight Pass

It was obtainable through the March 2018 StarLight Pass. It is not currently available.

Sagittarius, a Irithel skin
NOT AVAILABLE NOW
Sagittarius
ORIGIN / EVENTZodiac Summon

It was obtainable through the Zodiac Summon. It is not currently available.

Astral Wanderer, a Irithel skin
NOT AVAILABLE NOW
Astral Wanderer
ORIGIN / EVENTLucky Box draw; recorded release on 5 November 2019

It was obtainable through the Lucky Box draw; recorded release on 5 November 2019. It is not currently available.

Monster SP Rider, a Irithel skin
NOT AVAILABLE NOW
Monster SP Rider
ORIGIN / EVENTMLBB × DUCATI collaboration

It was obtainable through the MLBB × DUCATI collaboration. It is not currently available.

Checkered Knight, a Irithel skin
NOT AVAILABLE NOW
Checkered Knight
ORIGIN / EVENTFebruary 2025 StarLight Pass

It was obtainable through the February 2025 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Irithel

01What is the best lane for Irithel?+

Irithel is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Irithel build should I use?+

Start with «Gold Lane Sprint Crit». The other options, «Anti-Dive Flicker» and «Heavy CC Cleanse», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Irithel?+

Saber, Brody and Eudora are the first counters to consider. Saber removes all her mobility through Triple Sweep, while Brody answers with heavy hits without chasing for several seconds.

04Which Irithel skins can be obtained now?+

2 skins are marked as obtainable right now. 5 more are kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
HanabiLesleyClaudeIxia

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