Skip to content
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
INSERTFUTURE
HomeGamingMLBBGTA VIReviewsAIHardwareMascot
Support us
ACCOUNTES

WHAT DO YOU WANT TO SEE?

01Home02Gaming03MLBB04GTA VI05Reviews06AI07Hardware08Mascot09Support us010Edición en español
Mobile Legends/Heroes/Bruno
IF / MLBB#012

SEASON 42 PROFILE

The Protector

Bruno

MarksmanGold Lane

Bruno keeps Mecha Legs and Volley Shot for critical damage. Slide grants a Powerball when it ends, while Worldie moves its first target to the edge of his attack range. The reworked ultimate helps start a trade from distance.

DATA REVIEWED 13.10.2026 · PATCH 2.2.16

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Bruno guide for Season 42

DAMAGE
Physical
ATTACK
Ranged
SPECIALTY
Finisher / Burst
MAIN POSITIONS
Gold Lane
IN THE GAME SINCE
2016
  1. 01EARLY GAME

    Use Volley Shot to control the gold-lane wave and retrieve the ball without stepping into unchecked bushes.

  2. 02MID GAME

    Slide supplies a Powerball and briefly stuns enemies but no longer deals damage. Save it to dodge or reload when you can keep attacking.

  3. 03LATE GAME

    Use Worldie to move a target into attack range, then keep firing behind your front line. Its bounces prioritize heroes and no longer reduce armor.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Gold Lane Default

Standard crit-first ranked build. Worldie sets up a target at the edge of your attack range, while Malefic Gun supplies penetration now that the ultimate no longer reduces Physical Defense. Save Slide for repositioning and a fresh Powerball, with Flicker as a second escape.

12,130 GOLD
  1. WHAT IT DOES

    +15% Attack Speed. +40 Movement Speed

    Attack Speed
    +15%
    Movement Speed
    +40
  2. WHAT IT DOES

    +15% Attack Speed. +40 Physical Attack. +20% Crit Chance. 20% Lifesteal. Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

    Attack Speed
    +15%
    Physical Attack
    +40
    Crit Chance
    +20%
  3. WHAT IT DOES

    +60 Physical Attack. +25% Crit Chance. 30% Critical Damage. Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

    Physical Attack
    +60
    Crit Chance
    +25%
  4. WHAT IT DOES

    +20% Attack Speed. +40 Physical Attack. Armor Buster: Increase Physical Penetration by 30%. Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

    Attack Speed
    +20%
    Physical Attack
    +40
  5. WHAT IT DOES

    +35% Attack Speed. +20% Crit Chance. +20 Movement Speed. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)

    Attack Speed
    +35%
    Crit Chance
    +20%
    Movement Speed
    +20
  6. WHAT IT DOES

    +160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

    Physical Attack
    +160
    Movement Speed
    +5%
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

STANDARD TALENT

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

STANDARD TALENT

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

CORE TALENT

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+20% Attack Speed. +80 Physical Attack. Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Attack Speed
+20%
Physical Attack
+80
↔
WHAT IT DOES

+35% Attack Speed. +20% Crit Chance. +20 Movement Speed. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)

Attack Speed
+35%
Crit Chance
+20%
Movement Speed
+20

Sea Halberd FOR WindtalkerUse when healing or shielding erases your burst window, such as against Estes, Floryn, or sustain-heavy EXP lanes.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Wind Chant (active): Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Wind of Nature FOR Blade of DespairUse against physical dive threats like Ling or Hayabusa that can reach you before your frontline stabilizes. It does not block magic or True Damage.

WHAT IT DOES

+10% Lifesteal. +20% Attack Speed. +30 Physical Attack. Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Lifesteal
+10%
Attack Speed
+20%
Physical Attack
+30
↔
WHAT IT DOES

+160 Physical Attack. +5% Movement Speed. Despair: Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).

Physical Attack
+160
Movement Speed
+5%

Rose Gold Meteor FOR Blade of DespairUse against magic burst that threatens to delete you in one spell cycle, such as from Eudora, Aurora, or Kadita.

WHAT IT DOES

+70 Physical Attack. +10% Cooldown Reduction. +20% Crit Chance. Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.

Physical Attack
+70
Cooldown Reduction
+10%
Crit Chance
+20%
↔
WHAT IT DOES

+35% Attack Speed. +20% Crit Chance. +20 Movement Speed. Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)

Attack Speed
+35%
Crit Chance
+20%
Movement Speed
+20

Great Dragon Spear FOR WindtalkerUse when you are ahead and want Great Dragon Spear's movement speed to follow up Worldie's first-target slow while saving Slide for escape and a fresh Powerball.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Bruno gains 2.5% extra Crit Chance each time he deals damage with his skills (up to 8 stacks). Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.

  2. HOW IT WORKS

    Bruno empowers his next Basic Attack with a Powerball, dealing 75–150 additional Physical Damage and slowing the target by 30% for 0.5 seconds. Kicking grants 30% decaying Movement Speed for 0.5 seconds. The ball stays on the ground for 3 seconds. Retrieving it refreshes the enhanced attack and reduces Slide’s cooldown by 1 second.

  3. HOW IT WORKS

    Bruno slides in the chosen direction and briefly stuns enemies in his path for 0.1 seconds. He gains a Powerball when the slide ends. This skill no longer deals damage.

  4. HOW IT WORKS

    Bruno kicks an Energy Ball at an enemy hero, dealing 200–400 Physical Damage plus 80% of his Total Physical Attack. The first target is stunned for 0.5 seconds, slowed and displaced to the edge of Bruno’s maximum attack range. The ball bounces up to 10 times, prioritizing heroes and dealing 100–200 Physical Damage plus 40% of his Total Physical Attack per bounce. It no longer reduces Physical Defense.

IF / LIVE META

Bruno in ranked and pro play

AUTOMATIC SNAPSHOT28 Oct 2026
CURRENT TIERA
WIN RATE
53.25%
PICK RATE
0.35%
BAN RATE
0.17%
WIN-RATE CHANGE
+0.08 pp
OUR READING

Bruno is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 28 Oct 2026 · MLBBHub · cross-checked with MLBB.io

Historical tournament snapshot, checked 28 Oct 2026

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
4
RECORD
1-3
BANS
2
DRAFT PRESENCE
5.31%

Bruno has appeared in the tournament draft 6 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Bruno's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

16documented patches

16 patches shown

  1. v2.2.16ADJUSTMENT
    16 September 2026
    • ADJUSTMENTSkill 1: Base Damage: 100-225 → 75-150
    • ADJUSTMENTSkill 1: Mana Cost: 60-85 → 50-75
    • ADJUSTMENTSkill 2: Stun Duration: 0.5s → 0.1s
    • ADJUSTMENTSkill 2: Cooldown: 7s at all levels → 9-7s
    • ADJUSTMENTSkill 2: Mana Cost: 60 → 90
    • ADJUSTMENTUltimate: Knockback & Stun Duration: 0.1s → 0.5s
    • ADJUSTMENTUltimate: Cast Range: 5.6 → 6
    • ADJUSTMENTUltimate: First Hit Damage (Base Damage): 250-450 (+ 83% Total Physical Attack) → 200-400 (+ 80% Total Physical Attack)
    • ADJUSTMENTUltimate: Bounce Damage (Extra Damage): 150-270 (+ 50% Total Physical Attack) → 100-200 (+ 40% Total Physical Attack)
    Check original notes · MLBBHub
  2. v2.1.67BUFF
    22 April 2026
    • BUFFMovement Speed: 240 → 245
    • BUFFBase HP: 2270 → 2320
    • BUFFHP Growth: 160 → 150
    • BUFFSkill 1: Mana Cost: 50-100 → 60-85
    • BUFFSkill 2: Mana Cost: 60-35 → 60 at all levels
    Check original notes · MLBBHub
  3. v1.8.20ADJUSTMENT
    • ADJUSTMENTVolley Shot: Base Damage: 145-320 → 120-270
    Check original notes · MLBB Wiki
  4. v1.6.26ADJUSTMENT
    • ADJUSTMENTBruno's able to infuse even more power into his Mecha Legs.
    • BUFFSkill 1: Enhanced Basic Attack's Base Damage: 120-270 → 120-320
    Check original notes · MLBB Wiki
Open the earlier archive · 12 patches
  1. v1.6.18ADJUSTMENT
    • BUFF& Enhanced
    • BUFFAttack Range: 4.9 → 5.1
    • ADJUSTMENTUltimate: Physical Defense Reduction Per Stack: 3-9 → 4%-8%
    Check original notes · MLBB Wiki
  2. v1.5.38ADJUSTMENT
    • ADJUSTMENTThrough the previous patches, the strength of most Marksmen in the early game has already been well-adjusted. However, because of their nerfed mid and late game capabilities, their performance has still been undesirable, including Bruno. Thus, we reverted the change we made to him.
    • BUFFPassive: Extra Attack Speed Ratio: 50% → 80%
    Check original notes · MLBB Wiki
  3. v1.5.24ADJUSTMENT
    • ADJUSTMENTDue to the changes in the latest patch, it is difficult for Bruno to take advantage by aggression. Thus, we've increased his early-game damage in order to help him regain his lane domination.
    • BUFFSkill 1: Base Damage: 95-245 → 120-270
    • BUFFSkill 1: Mana Cost: 90-140 → 75-125
    Check original notes · MLBB Wiki
  4. v1.4.94ADJUSTMENT
    • ADJUSTMENTadded specialty Added label specialty - Reap to Reap/Burst.
    Check original notes · MLBB Wiki
  5. v1.4.86NERF
    • NERFReduced Attack Speed Multiplier: 80% → 50%.
    Check original notes · MLBB Wiki
  6. v1.4.60NERF
    • NERFBasic Damage reduced by 15 at all levels.
    Check original notes · MLBB Wiki
  7. v1.4.50NERF
    • NERFCrit Chance Increase decreased from 4% to 2%.
    • NERFMax Stacks increased from 5 to 10.
    • NERFSlow decreased from 40% to 30%.
    Check original notes · MLBB Wiki
  8. v1.4.44NERF
    • NERFPhysical Attack Bonus decreased from 105% to 100%.
    Check original notes · MLBB Wiki
  9. v1.4.20NERF
    • NERFNow Basic Attack will not interrupt this skill when Bruno casts this skill with no target.
    Check original notes · MLBB Wiki
  10. v1.4.14ADJUSTMENT
    • NERFAttributes: ATK Growth at each level decreased from 16.5 to 14.5.
    • BUFFAttributes: Mana Cost decreased 10 at all levels.
    • NERFWave of the World: ATK Bonus of the first phase decreased from 95% to 83%. After that, ATK Bonus decreased from 60% to 50%.
    Check original notes · MLBB Wiki
  11. v1.3.54ADJUSTMENT
    • ADJUSTMENTBasic Physical Attack increased by 12 points.
    Check original notes · MLBB Wiki
  12. v1.3.12ADJUSTMENT
    • ADJUSTMENTAdjusted ATK Growth to 13.3 from 14.8.
    Check original notes · MLBB Wiki
03

THE DRAFT

Bruno in the draft: strengths, counters and teammates

GOOD INTO

Wanwan and Claude need time to build their damage. Bruno can take a short Volley Shot trade and withdraw before a longer response.

FannyAssassinWanwanMarksmanLingAssassin
WATCH OUT FOR

Lolita reflects or blocks much of his projectile damage, while Lesley punishes him from a range where retrieving the ball becomes dangerous.

LesleyMarksman / AssassinLolitaSupport / TankKarinaAssassin
WORKS WELL WITH

Yve restricts enemy movement and Diggie protects Bruno from the control that would stop him retrieving Volley Shot and continuing to attack.

ChipSupport / TankFannyAssassinHarithMage

See all 5 counters, favorable matchups and best teammates for Bruno

04

COLLECTION

Bruno skins: catalogue and acquisition

Confirmed availability4

Vanguard Elite, a Bruno skin
AVAILABLE
Vanguard Elite
ORIGIN / EVENTin-game shop: 399 Diamonds

Permanently available through the in-game shop: 399 Diamonds.

Best DJ, a Bruno skin
AVAILABLE
Best DJ
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Street Football, a Bruno skin
AVAILABLE
Street Football
ORIGIN / EVENTin-game shop: 599 Diamonds

Permanently available through the in-game shop: 599 Diamonds.

The Falcon, a Bruno skin
AVAILABLE
The Falcon
ORIGIN / EVENTin-game shop: 749 Diamonds

Permanently available through the in-game shop: 749 Diamonds.

Limited and upcoming5

Firebolt, a Bruno skin
EVENT / UPCOMING
Firebolt
ORIGIN / EVENTDawning Stars event; recorded release in 2020

It was obtainable through the Dawning Stars event; recorded release in 2020. Availability depends on the event or a new rotation. Check the client.

Street Hype, a Bruno skin
EVENT / UPCOMING
Street Hype
ORIGIN / EVENTJanuary 2024 StarLight Pass

It was obtainable through the January 2024 StarLight Pass. Availability depends on the event or a new rotation. Check the client.

Halo Striker, a Bruno skin
EVENT / UPCOMING
Halo Striker
ORIGIN / EVENTMLBB × Neymar Jr collaboration

It was obtainable through the MLBB × Neymar Jr collaboration. Availability depends on the event or a new rotation. Check the client.

Neymar Jr, a Bruno skin
EVENT / UPCOMING
Neymar Jr
ORIGIN / EVENTMLBB × Neymar Jr collaboration

It was obtainable through the MLBB × Neymar Jr collaboration. Availability depends on the event or a new rotation. Check the client.

The Purifier, a Bruno skin
EVENT / UPCOMING
The Purifier
ORIGIN / EVENTGrand Collection event

It was obtainable through the Grand Collection event. Availability depends on the event or a new rotation. Check the client.

05

QUICK ANSWERS

The questions players ask about Bruno

01What is the best lane for Bruno?+

Bruno is currently played mainly in Gold Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Bruno build should I use?+

Start with «Gold Lane Default». The other options, «Anti-Tank Sustained» and «Anti-Dive Survival», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Bruno?+

Lesley, Lolita and Karina are the first counters to consider. Lolita reflects or blocks much of his projectile damage, while Lesley punishes him from a range where retrieving the ball becomes dangerous.

04Which Bruno skins can be obtained now?+

4 non-default skins have confirmed availability at this review. 5 more are limited or upcoming, with the original acquisition method recorded. Check the current event or shop in your client before spending.

SAME ROLE OR LANEView all heroes
ClintRogerHanabiKarrie

THE INSERT FUTURE NEWSLETTER

THE BEST OF GAMING AND AI, STRAIGHT TO YOUR INBOX.

Gaming, GTA VI and AI worth opening. You can unsubscribe with one click.

INSERTFUTURE

The future doesn't wait. It gets inserted.

press@insertfuture.com
CHANNELSGamingMobile LegendsArtificial intelligenceHardwareGTA VI dossierArchive
THE PUBLICATIONAbout usEditorial teamGLITCHIEAdvertise with usSupport usCookies
FOR BUSINESSESWebsites and landing pagesEditorial designVideo and motionCopy and localizationGet a quote
FOLLOW US (GLITCHIE runs them)Instagram
INSERTFUTURE
© 2026 INSERT FUTUREIF://SYSTEM.ONLINEGLITCHIE ON DUTY