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Mobile Legends/Heroes/Zhuxin
IF / MLBB#125

SEASON 41 PROFILE

Beacon of Spirits

Zhuxin

MageMid Lane

Zhuxin channels Lantern Flare to build Crimson Butterflies and lift the enemy once the stacks complete. Fluttering Grace prepares the area, while Crimson Beacon grants a shield and movement, allowing her to dominate space while mana and distance remain.

DATA REVIEWED 24.08.2026 · PATCH 2.1.95

GuideBuildsAbilitiesMetaPatchesCountersSkinsFAQ
01

HOW TO PLAY

Zhuxin guide for Season 41

DAMAGE
Magic
ATTACK
Ranged
SPECIALTY
Damage / Crowd Control
MAIN POSITIONS
Mid Lane
IN THE GAME SINCE
29 June 2024
  1. 01EARLY GAME

    Place Fluttering Grace over the wave and begin Lantern Flare when the opponent cannot immediately leave. Releasing the channel on time matters more than emptying mana to finish one stack.

  2. 02MID GAME

    Around Turtle, move the enemy jungler away from the objective or lift the damage dealer trying to enter. Crimson Beacon should reposition Zhuxin behind the front line.

  3. 03LATE GAME

    Late in the game, control a corridor and force opponents through Lantern Flare. Luo Yi, Marcel or Valir can break the zone if the angle never changes.

IF / LOADOUT LAB

Three builds. One draft.

Choose the lane or job first. Hover or use the keyboard on any item, talent or emblem to see exactly what it does. Spells and blessings are explained alongside their icons.Choose the lane or job first. Tap any item, talent or emblem to open its explanation. Spells and blessings are explained alongside their icons.

Mid Control Default

Default ranked mid build for mana stability, slow stacking, repeated Soul Snare captures, and late penetration into front-to-back fights.

11,060 GOLD
  1. WHAT IT DOES

    +400 HP. +400 Mana. +45 Magic Power. +10% Cooldown Reduction. Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second). Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60s.

    HP
    +400
    Mana
    +400
    Magic Power
    +45
    Cooldown Reduction
    +10%
  2. WHAT IT DOES

    +300 HP. +10% Spell Vamp. +60 Magic Power. +7% Movement Speed. Ice Bound: When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown

    HP
    +300
    Spell Vamp
    +10%
    Magic Power
    +60
    Movement Speed
    +7%
  3. WHAT IT DOES

    +300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

    HP
    +300
    Magic Power
    +60
    Movement Speed
    +5%
  4. WHAT IT DOES

    +400 Mana. +75 Magic Power. +10% Cooldown Reduction. Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.

    Mana
    +400
    Magic Power
    +75
    Cooldown Reduction
    +10%
  5. WHAT IT DOES

    +60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

    Magic Power
    +60
  6. WHAT IT DOES

    +10 Mana Regen. +40 Movement Speed. Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An asisst occurs when a Minion dies within 2s after taking damage from the hero.)

    Mana Regen
    +10
    Movement Speed
    +40
EMBLEM + 2 STANDARD TALENTS + 1 CORE TALENT
BASE EMBLEM

Recommended emblem setup for this build.

Magic Power
+30
Cooldown Reduction
+5%
Magic Penetration
+8
STANDARD TALENT

Gain 4% extra Movement Speed.

STANDARD TALENT

Equipment can be purchased at 95% of their base price.

CORE TALENT

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

BATTLE SPELL
120s
Flicker

Blinks the hero a short distance in the chosen direction. It can be used to engage, reposition, escape, or cross some walls.

ADAPT ITEMS AND BLESSINGS TO THE MATCH
WHAT IT DOES

+10% Cooldown Reduction. +40 Movement Speed

Cooldown Reduction
+10%
Movement Speed
+40
↔
WHAT IT DOES

+10 Mana Regen. +40 Movement Speed. Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An asisst occurs when a Minion dies within 2s after taking damage from the hero.)

Mana Regen
+10
Movement Speed
+40

Magic Boots FOR Demon BootsUse when lane control is stable enough that cooldown tempo matters more than extra mana recovery.

WHAT IT DOES

+75 Magic Power. +5% Movement Speed. 10 Magic Penetration. Magic: Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.

Magic Power
+75
Movement Speed
+5%
↔
WHAT IT DOES

+300 HP. +60 Magic Power. +5% Movement Speed. Scorch: Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second. Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3 seconds.

HP
+300
Magic Power
+60
Movement Speed
+5%

Genius Wand FOR Glowing WandUse when your team has multiple magic damage sources and stacked Magic Defense reduction beats anti-sustain burn.

WHAT IT DOES

+90 Magic Power. Guard: Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks

Magic Power
+90
↔
WHAT IT DOES

+60 Magic Power. 40% Magic Penetration. Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Magic Power
+60

Blood Wings FOR Divine GlaiveUse when enemies are not buying heavy Magic Defense and the last slot needs shielded repositioning instead of penetration.

IF / KIT

Abilities at a glance

Hover or use the keyboard on any ability to read exactly what it does in game.Tap any ability to open its in-game explanation. Tap elsewhere to close it.

  1. HOW IT WORKS

    Every time Zhuxin channels Lantern Flare, she converts the Mana spent into up to 15 Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear, each restoring 3% of her Max Mana. Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level.

  2. HOW IT WORKS

    Zhuxin deals 150–210 Magic Damage to enemies in a fan-shaped area and applies 1 Soul Snare stack. Enemy heroes hit are slowed by 20%–40%, while Zhuxin gains 20%–40% bonus Movement Speed for 1.5 seconds.

  3. HOW IT WORKS

    Hold: Zhuxin moves the Spirit Lantern with the skill control, dealing 35–80 Magic Damage every 0.33 seconds and applying Soul Snare to enemy heroes. Each tick consumes 90 Mana whether it hits or not. At 10 stacks, Crimson Butterflies capture the hero and lift them airborne for 1 second. Release: Zhuxin throws every captured enemy to the target location, dealing 200–400 Magic Damage plus 10%–15% of the target's Max HP. Repeated hits deal 80% less damage. After a capture, Soul Snare cannot build on that target for 4 seconds, but the skill deals 15% more damage to them during this time.

  4. HOW IT WORKS

    Zhuxin blinks to the target location while gaining a Shield. While flying, she creates a field around her for 6 seconds. The field deals 30–45 Magic Damage and applies 1 stack of Soul Snare to enemies every 0.5 seconds.

IF / LIVE META

Zhuxin in ranked and pro play

AUTOMATIC SNAPSHOT24 Aug 2026
CURRENT TIERC
WIN RATE
47.72%
PICK RATE
0.16%
BAN RATE
0.84%
WIN-RATE CHANGE
+0.3 pp
OUR READING

Zhuxin is a niche choice here. The result is worth watching, but a low pick rate means it should not be read in isolation.

Seven-day ranked data, updated 24 Aug 2026 · MLBBHub · cross-checked with MLBB.io

PRO / MLBB Mid Season Cup 2026USED IN COMPETITION
PICKS
42
RECORD
26-16
BANS
52
DRAFT PRESENCE
83.19%

Zhuxin has appeared in the tournament draft 94 times. This is tournament context, not a global verdict on the hero.

Tournament statistics · Liquipedia · CC BY-SA 3.0
02

PATCH ARCHIVE

Every buff, nerf and adjustment

IF / PATCH TRACKER

Zhuxin's full patch history

Every documented buff, nerf and adjustment, ordered from the latest patch backwards.

6documented patches

6 patches shown

  1. v2.1.90NERF
    8 July 2026
    • NERFSkill 2: Cast Range: 4.5 → 4.2
    Check original notes · MLBBHub
  2. v2.1.88NERF
    17 June 2026
    • NERFPassive: Mana Regen from Each Crimson Butterfly: 3% → 5%
    • NERFSkill 2: Mana Cost: 45 → 75
    Check original notes · MLBBHub
  3. v2.1.61ADJUSTMENT
    11 March 2026
    • ADJUSTMENTBase HP: 2480 → 2440
    • ADJUSTMENTHP Growth: 145 → 165
    • ADJUSTMENTBase Physical Defense: 20 → 18
    • ADJUSTMENTPhysical Defense Growth: 3.5 → 4
    • ADJUSTMENTSkill 2: Base Damage When Hold: 45-95 → 35-80
    • ADJUSTMENTSkill 2: Base Damage When Release: 200-300 → 200-400
    Check original notes · MLBBHub
  4. v2.1.40ADJUSTMENT
    18 December 2025
    • ADJUSTMENTPassive: Mana Regen from Each Crimson Butterfly: 5% → 3%
    • ADJUSTMENTPassive: Mana Regen Interval: 0.25s → 0.33s
    • ADJUSTMENTSkill 2: Base Damage: 33-88 (+28% Total Magic Power) → 45-95 (+30% Total Magic Power) (Magic Power Bonus increased to 60% against minions)
    • ADJUSTMENTSkill 2: Base Smash Damage: 300-800 → 200-300 (+10%-15% of the captured target's Max HP) (Can now capture Tigreal and throw him onto Layla, dealing damage to Layla based on Tigreal's Max HP)
    • ADJUSTMENTSkill 2: Soul Snare Stacking Interval: 0.25s → 0.33s
    • ADJUSTMENTSkill 2: Mana Cost Adjustment: Applying Soul Snare to enemy heroes costs 120-150 Mana → Activating Skill 2 costs 90 Mana every 0.33s
    • ADJUSTMENTUltimate: Soul Snare Stacking Interval: 1s → 0.5s
    Check original notes · MLBBHub
Open the earlier archive · 2 patches
  1. v1.9.20ADJUSTMENT
    • BUFFLantern Flare: Mana Cost for Applying Soul Snare: 90-150 → 90-120
    • NERFAttribute: Base Mana Regen: 28 → 10
    • NERFCrimson Butterflies: Max Crimson Butterflies Stacks: 30 → 20
    • BUFFCrimson Butterflies: Mana Restored per Crimson Butterflies Stack: 3% of Max Mana → 4% of Max Mana
    • BUFFFluttering Grace: Casting no longer consumes Mana.
    • ADJUSTMENTLantern Flare: Casting no longer consumes Mana. Each time applying Soul Snare consumes 90-150 Mana, which means no Mana will be consumed if no hero or summoned unit is hit.
    • ADJUSTMENTCrimson Beacon: Casting no longer consumes Mana.
    • NERFCrimson Beacon: Removed the effect where Skill 2 does not consume Mana during the Ultimate.
    Check original notes · MLBB Wiki
  2. v1.8.92ADJUSTMENT
    • NERFAttribute: Base HP: 2651 → 2401
    • NERFAttribute: HP Growth: 172.5 → 132.5
    • ADJUSTMENTCrimson Beacon: Lantern Flare costs no Mana during the Ultimate.
    Check original notes · MLBB Wiki
03

THE DRAFT

Zhuxin in the draft: strengths, counters and teammates

GOOD INTO

Lolita and Wanwan need to cross Zhuxin's zone and receive several stacks while trying to reposition.

Lapu-LapuFighterGlooTankHildaFighter / Tank
WATCH OUT FOR

Luo Yi combines sigils on a channelling Zhuxin, while Kaja pulls her directly out of position.

GordMageFaramisSupport / MageSoraFighter / Assassin
WORKS WELL WITH

Cecilion easily hits lifted targets, and Floryn sustains the channel from anywhere.

MathildaSupport / AssassinLolitaSupport / TankFlorynSupport

See all 5 counters, favorable matchups and best teammates for Zhuxin

04

COLLECTION

Zhuxin skins: what you can get right now

Available now1

Ethereal Serenity, a Zhuxin skin
AVAILABLE
Ethereal Serenity
ORIGIN / EVENTin-game shop: 269 Diamonds

Permanently available through the in-game shop: 269 Diamonds.

Locked right now1

Emberwisp Mystic, a Zhuxin skin
NOT AVAILABLE NOW
Emberwisp Mystic
ORIGIN / EVENTJanuary 2025 StarLight Pass

It was obtainable through the January 2025 StarLight Pass. It is not currently available.

05

QUICK ANSWERS

The questions players ask about Zhuxin

01What is the best lane for Zhuxin?+

Zhuxin is currently played mainly in Mid Lane. The guide separates the recommended builds by lane or job, so choose that tab before copying the six items.

02Which Zhuxin build should I use?+

Start with «Mid Control Default». The other options, «Frontline Lantern Damage» and «Anti-Dive Utility», are there for a different lane or match-up; they are not cosmetic variations.

03Which heroes counter Zhuxin?+

Gord, Faramis and Sora are the first counters to consider. Luo Yi combines sigils on a channelling Zhuxin, while Kaja pulls her directly out of position.

04Which Zhuxin skins can be obtained now?+

1 skin is marked as obtainable right now. 1 more is kept in the vault with the event or shop where each one originally appeared.

SAME ROLE OR LANEView all heroes
LunoxCyclopsNanaZetian

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