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Every Mobile Legends rank in order, star requirements and season reset (2026)

From Warrior to Mythical Immortal, here is the full Mobile Legends rank order, the stars each tier requires and where the season reset sends you.

Master, Grandmaster, Epic, Legend and Mythic medals on the Mobile Legends rank screen
Image: Captura de Mobile Legends: Bang Bang / MOONTON Games

Mobile Legends has seven main ranks and three extra steps inside Mythic. From lowest to highest, the order is Warrior, Elite, Master, Grandmaster, Epic, Legend, Mythic, Mythical Honor, Mythical Glory and Mythical Immortal.

The basic rule: a Ranked win earns you one star, and a loss usually costs you one. Warrior through Legend also split into numbered divisions, climbed backwards from the highest Roman numeral to I. Mythic removes those divisions and tracks your total stars instead.

The ladder changes twice in ways that actually matter. Epic introduces bans and a visible draft, while Mythic turns into a separate star race with cutoffs at 25, 50 and 100. Understanding those two jumps will save you more time than memorising ten badges.

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Every Mobile Legends rank and its star requirement

Warrior has three divisions, III through I, with three stars in each. Elite keeps three divisions but asks for four stars. Master runs from IV to I with four stars per division. Grandmaster, Epic and Legend each have five divisions, V through I, and require five stars in every one. Mythic changes the counter: regular Mythic covers 0 to 24 stars, Mythical Honor 25 to 49, Mythical Glory 50 to 99, and Mythical Immortal begins at 100 with no upper cap. The first time you qualify for Mythic, ten placement matches determine where you begin within that part of the ladder.

In one line, the full structure is: Warrior III-I (3 stars per division); Elite III-I (4); Master IV-I (4); Grandmaster V-I (5); Epic V-I (5); Legend V-I (5); Mythic (0-24 stars); Mythical Honor (25-49); Mythical Glory (50-99); and Mythical Immortal (100 or more).

Ranked unlocks at account level 8 once you own enough heroes and have the required Credit Score. New players will get more out of picking two simple characters from our beginner hero guide than collecting a dozen heroes they cannot play yet. Miya teaches spacing, while Balmond gives you far more room to misjudge an engage.

Road from Mythic to Mythical Immortal with rewards at 10, 15, 25, 40, 50 and 100 stars
Image: Mobile Legends: Bang Bang screenshot / MOONTON Games
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What changes at Epic: draft, bans and counters

Epic V is the first meaningful border. Ranked switches to Draft Pick: both teams ban heroes, see part of the opposing draft and cannot duplicate a character that has already been selected. Before Epic, locking your favourite could be enough, but from here on you need a backup and some idea of what the team composition is missing.

That is exactly what our Mobile Legends draft lab is for. Enter allies, enemies and bans, and it suggests picks that fit the match in front of you. If the other side reveals Fanny, you can also open her specific counter page before committing. The hero page explains what she does, while the counter page tells you who stops her and how.

Epic's other common trap is ending up with five strong heroes and no functioning team. Our guide to Mobile Legends roles and lanes covers the five jobs a draft needs, the Season 41 tier list explains who is performing, and the live table keeps the numbers current. If two similar picks are competing for the slot, the hero comparison tool puts them side by side. These are different decisions, and a draft gives you less than a minute to make them.

Hero pick and ban phase in a Mobile Legends Ranked match
Image: Mobile Legends: Bang Bang screenshot / MOONTON Games
03

How bonus stars and rank protection work

Alongside the regular star for winning, Mobile Legends fills a star-raising gauge based on performance. Reach 100% and a win can award an extra star. The protection gauge works in the other direction: when full, it lets you lose one match without losing a star. Temporary protection cards can save you in the same way before they are consumed. These are two separate gauges, worth spelling out because plenty of older guides still blur them together.

Think of them as two small cushions. One rewards a strong run and the other keeps a single bad match from immediately erasing your progress. Warrior is even more forgiving and does not remove stars after losses, while higher ranks gradually take the safety rails away.

Protection makes the climb less punishing, but it cannot turn a loss into a win. If you already understand the badges and need to escape a plateau, our separate guide explains how to rank up faster in Mobile Legends.

04

Where the season reset sends every rank

Rank resets arrive roughly every three months, and they do not throw everyone back to the beginning. Warrior stays in Warrior and Elite remains Elite; Master drops into Elite; Grandmaster lands in Master or a lower Grandmaster division; Epic returns to Grandmaster or low Epic; and Legend falls back to Epic.

At the top end, the current table sends Mythic to Epic II, Mythical Honor to Epic I, and both Mythical Glory and Mythical Immortal to Legend V. The oddity is that finishing on 50 stars or 150 stars gives you the same starting position next season. The extra stars still matter for competition and in-season rewards, just not for buying a shorter climb next time.

The current in-game countdown places the end of Season 41 on September 16, 2026. If you are one win away from Mythic or Mythical Honor, crossing the cutoff before reset will save several matches on the next climb. If you are twenty stars short, a desperate losing marathon will simply leave you tired and starting lower.

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