
Miya
Moonlight Archer
MOBILE LEGENDS / VERSUS LAB
Put any two Mobile Legends heroes face to face. Current meta, kit, lanes, direct counters and learning curve — with an explanation instead of a decorative score.
UPDATED / SEASON 41

Moonlight Archer

Energy Gunner
The global tier and win-rate snapshot currently favour Miya. That is a starting point, not permission to ignore the enemy composition or the hero you actually know how to play.
Miya is always on the left and Layla on the right. Lime highlights the stronger figure in that row, but it does not decide the match-up on its own.
YOUR HEROMiya
RIVAL / ALTERNATIVELayla
Moon Blessing ramps up Miya's attack speed, while Hidden Moonlight cleanses debuffs, conceals her and lets her reposition. She is a sustained-damage marksman who needs gold and room to fire, not endless chases across the map.
Moon Blessing+Each time Miya hits a target with her Basic Attack, she gains 5% Attack Speed for 4 seconds. Stacks up to 5 times. After reaching full stacks, Miya summons a Moonlight Shadow with each Basic Attack that deals 30 Physical Damage and inherits a portion of Attack Effects.
Moon Arrow+Miya shoots two extra arrows with each Basic Attack, dealing 10–35 Physical Damage to the target enemy and 30% damage to nearby targets. This effect lasts 4 seconds. Each extra arrow inherits a portion of Attack Effects.
Arrow of Eclipse+Miya launches an empowered arrow on the target area, dealing 270–420 Physical Damage to enemies within and immobilizing them for 1.2 seconds. The arrow then splits into 6 scattering minor arrows, each dealing 40–105 Physical Damage to the first enemy hit and slowing them by 30% for 2 seconds.
Hidden Moonlight+Miya removes all debuffs on her and conceals herself, gaining 65% extra Movement Speed. This state lasts 2 seconds or until she launches an attack. Miya gains full stacks of Moon Blessing upon leaving the state.

Malefic Gun increases Layla's damage the farther the enemy stands, while levelling Destruction Rush extends her range. She can dominate a fight from distance, but anyone who crosses that distance immediately exposes her lack of mobility.
Malefic Gun+Layla deals increased damage to enemies farther away from her (starting at 100% and increasing to 130% at 6 units away). This does not include Turrets.
Malefic Bomb+Layla fires a Malefic Bomb in the target direction, dealing 200–400 Physical Damage to the first enemy hit (can critically strike). Upon hitting an enemy, Layla's Basic Attacks and Void Projectile gain extra range for 3 seconds, and she gains 60% Movement Speed that decays over 1.2 seconds. The duration of the Movement Speed boost is doubled if an enemy hero is hit.
Void Projectile+Layla fires an orb of Malefic Energy that explodes on hit, dealing 170–320 Physical Damage to targets in the area and applying Magic Mark on them for 3 seconds. When Layla hits an enemy with a Magic Mark, she deals 100–200 Physical Damage to nearby enemies and stuns them for 0.25 seconds.
Destruction Rush+Layla fires a blast of Malefic Energy in the target direction, dealing 500–800 Physical Damage to enemies in a line. Passive: The range of Layla's Void Projectile and Basic Attacks is increased by 0.6–1.8 units. Her sight range is also slightly increased each time this skill is upgraded.
Neither hero currently appears as a direct counter to the other in our guides. Team composition, lane and execution will decide more here than the global table.
HOW TO READ IT
A higher win rate does not turn one hero into an automatic answer to another. We separate the global snapshot, the direct match-up and the mechanical demands so you can see where every conclusion comes from.
Tier and win rate show the current global picture. They do not know your team, your lane or how well you play the hero.
If one hero is documented as an answer to the other, we say so clearly and explain why that matters more than a tiny statistical lead.
Composition, execution and familiarity can overturn the neatest table. Use the comparison to choose better, not to play on autopilot.
Choose two heroes to compare their roles, lanes, kit, current ranked performance, learning curve and any direct counter relationship documented in our reviewed guides.
No. Win rate is a seven-day global snapshot. A direct counter, the enemy composition, lane fit and your experience with the hero can matter more than a small statistical difference.
Yes. The tool includes all 133 heroes covered in our Season 41 guide library.
No. It is an INSERT FUTURE editorial estimate based on the kit's mechanical demands, execution and decision-making. It is identified as such inside the comparison.