Enshrouded 1.0 launches October 15 at 8 a.m. Pacific, or 11 a.m. Eastern, according to Keen Games’ launch FAQ. PC Early Access owners do not need to buy it again, and existing saves remain usable. Returning players do need to reassign their skill points, because the first load into 1.0 resets the skill tree.
The launch clock and the multiplayer limit
Keen’s worldwide launch map gives one simultaneous release time, including 8 a.m. PDT in Los Angeles and 11 a.m. EDT in New York. The PS5 release is also dated October 15 in PlayStation Store.
Cross-platform play will not be available at launch. Keen says it is working on the feature but provides no estimate. Buying the game on PC and PS5 does not let those groups share a session. Our crossplay and shared-progression guide separates that connection from moving a save to another device.
Steam lists co-op for up to 16 players on PC. PlayStation Store lists up to eight on PS5 and requires PS Plus for online play. Those are separate version limits, in addition to the lack of cross-platform sessions.

Saves carry over, skill allocations do not
Early Access saves convert to a new format. Keen encourages a fresh start to experience the revised opening hours but allows players to continue their existing worlds. Keeping a separate backup before conversion preserves the original file too.
The 1.0 changelog explicitly resets the skill tree the first time an existing save is loaded. Spend those points again before leaving your base. That reset is not an announced deletion of the character or its buildings.
Early Access players can also claim three exclusive base decorations through Redeem Add-Ons in the pause menu. Their owners can place the decorations in other players’ worlds as well.

A complete map and another progression tier
The update opens Cinder’s Cradle, combining lava-covered terrain with floating islands, and expands areas in older biomes. The player level cap rises to 50 and fully upgraded equipment reaches 55, extending progression into the new areas.
Keen’s combat overview introduces nine spells, including summons, alongside revised skills and wand attacks. Sparkworks supports a different kind of creation: connecting switches and other elements to build traps, puzzles or encounters in player-made worlds.
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