AI and new technology in games
Neural graphics, patents, NPCs, creative tools and every area where AI is beginning to change how games are made and played.
INSERT FUTURE's meeting point: real technology, its effect on play and fewer presentation-deck promises.READING ROUTE
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01OPENDLSS 5 launches September 3: better realism costs frames and starts on RTX 50
NBA 2K27 will be the first official test. NVIDIA claims up to 594 FPS at 1440p, but that figure uses Super Resolution and generates five images for every rendered frame.
02OPENSteam's AI label is already hurting games
A study of 508,192 reviews finds a 17.9-point gap between games using generative AI and titles built with procedural generation.
03OPENTwitch is training Amazon's AI on your streams and chat: here's how to stop it
Streams, VODs, clips and chat can feed Amazon's generative models. Permission is enabled by default, but you can switch it off.
04OPENHow artificial intelligence is used in video games: from the DLSS you don't see to NPCs that improvise
AI has been inside your games for years even if you rarely see it: it scales the picture, moves the enemies and is now starting to give them a voice. We go over where it's genuinely used today, what's still lab smoke, and why the industry embraces and fears it in equal measure.
05OPENEvery PS5 Pro game compatible with upgraded PSSR: the updated 2026 list
Sony replaced its upscaler through a system update. Some games integrate it directly, while dozens of older titles can use it through a console-level override.
06OPENDLSS, FSR and PSSR explained: the differences and which one you should use in 2026
NVIDIA, AMD and Sony rebuild a high-resolution image from fewer pixels, but compatibility, image quality and frame generation differ substantially. Picking the right option starts with your hardware.
07OPENFake footage of Jason surfing shows why GTA 6 needs Trailer 3 now
AI-generated videos are inventing GTA VI mechanics, interfaces and leaks for millions of views. Rockstar still has not shown an uninterrupted gameplay sequence, and that silence has become a business.
08OPENNVIDIA finally shows DLSS 5's controls, and it can now leave a character's face alone
The technology that drew a backlash in March returns with three models, intensity controls and masks that can protect characters or objects. It is a meaningful change, although players still need to test it themselves.
09OPENRockstar still has not shown GTA VI gameplay, but its patents offer clues about NPCs, traffic and interiors
Four months before launch, we still have not seen a full mission with the interface on screen. Three Take-Two patents offer clues about how traffic, animation and interiors could work.
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