Gaming4 MIN

Resident Evil returns without Leon or Claire. Its new trailer finally seems to understand the games

Zach Cregger sets the film during the night of Resident Evil 2, but follows a courier who cannot shoot, has no plan and only wanted to deliver a package.

Several creatures burst through a house door in the official Resident Evil trailer
Image: Sony Pictures
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Raccoon City is collapsing and Bryan was only delivering a package

Bryan is driving a medical shipment through the snow when an accident pulls him off the road. Creatures emerge from the trees, the route disappears and a routine delivery becomes a race to reach a hospital alive. The full Resident Evil trailer makes the structure clear: an ordinary man moving from one disaster to the next as Raccoon City falls apart around him.

Austin Abrams plays Bryan, a courier with none of Leon Kennedy's training. Zach Cherry, Kali Reis and Paul Walter Hauser join him. Sony Pictures' official synopsis describes one catastrophic night and confirms a September 18, 2026 theatrical release.

The footage includes zombies, mutant dogs, blood on the snow and one tremendous image of bodies forcing their way through a front door at impossible angles. It does not explain every turn. It does establish the choice that could rescue this reboot: horror matters more than a parade of references.

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Leon, Claire and Jill are absent, but not far away

The film takes place during the same night as Resident Evil 2. Leon and Claire are dealing with the police station while Bryan crosses another part of the city. Zach Cregger told PlayStation that he would rather tell a story living beside the game than recast one the games already tell well.

This is not a continuation of the six Milla Jovovich films or Welcome to Raccoon City. It does not replace the games' canon either. It is a separate route through a familiar outbreak, with enough freedom to surprise viewers without inventing a new childhood for Leon.

Players waiting for a literal adaptation may hate that decision. It also avoids the problem that has haunted most previous films: recognizing the names, costumes and monsters without ever capturing what it feels like to play.

Bryan runs with a medical package between snow-covered cars in Resident Evil
Image: Sony Pictures
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Fidelity is running out of bullets, not recreating a cutscene

Cregger describes the film almost like a playthrough. Bryan begins with a pistol, graduates to a shotgun and eventually finds an MP5. The locations keep changing, the threats escalate and every injury matters. Healing items and smaller visual details have also been lifted from the games for players who know where to look.

That progression matters more than placing a three-medallion statue in the background. Resident Evil works when a locked door forces a new route, four bullets have to be enough and the next room feels like a terrible idea. The trailer tries to translate that rhythm through an unprepared protagonist, short pursuits and spaces that become steadily more dangerous.

It can still fail. Jump scares and Easter eggs cannot hold a feature together, and a parallel story may turn the brand into decoration. The encouraging part is that this director appears to understand exactly what must survive the move to film.

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For once, the question is not how badly Hollywood will miss the point

Zach Cregger made Barbarian and Weapons, two films built around hidden information and ordinary places becoming traps. His Resident Evil does not need to win a frame-by-frame fidelity contest. It needs Bryan to reach every new door with fewer resources, more fear and a believable reason to open it.

The trailer does not promise the definitive adaptation or bring back the characters printed on T-shirts. It offers something more useful: a horror film that could live inside Resident Evil without answering to the previous movies.

We will know on September 18 whether that idea survives beyond two expertly cut minutes. Our games on film and television hub will follow the adaptation and the next projects crossing between screens.

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