A remaster keeps the earlier game as its foundation
A remaster updates an existing game for newer hardware, often improving textures, resolution, controls or accessibility while retaining much of its underlying design. Aspyr says Tomb Raider I-III Remastered uses the original code and engine, with a switch between modern and classic visuals. That makes the relationship unusually easy to see.
The newly released SiN: Reloaded also offers a classic visual option, but revises controls and maps. A remaster is not necessarily a resolution slider. Ask which levels, rules and decisions remain, especially if the new title makes you expect a newly designed shooter.

A remake rebuilds a familiar work
A remake recreates a known game through a new production. It may preserve the story and cast while changing exploration, combat and level design. Tomb Raider: Legacy of Atlantis reimagines the 1996 original in Unreal Engine 5, with expanded environments and modernized mechanics. That goes beyond sharpening the old image.
There is no fixed amount of change required by the word remake. Some projects reproduce familiar sequences closely, while others rebuild large parts of the experience. Watch gameplay rather than relying on a cinematic trailer if your favorite mechanics are the reason you might buy it.
A reboot changes the direction of a series
Reboot refers to a franchise starting over or taking a substantially new direction. It does not require recreating an earlier game. Tomb Raider in 2013 retold Lara Croft’s origin in a new continuity, and PlayStation called it a reboot when its Definitive Edition later came to PS4.
The terms can overlap because they answer different questions. Definitive Edition updated a game that itself belonged to a reboot. Remake describes what happened to a particular work. Reboot describes what happened to the series. A store listing can use both without necessarily contradicting itself.

What to check before buying
Read the official description for three things: whether this is the original campaign or a newly built one, which controls and systems have changed, and whether it belongs to the older story continuity. Then find gameplay footage that shows movement and combat rather than only cutscenes.
These labels are useful shorthand, not technical certifications. Our coverage of the Heroes of Might and Magic III remake is another reminder to judge a return by its specific design promises, not by the word printed next to the title.
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